Rust Server TrendsSeismic network · station log
Recording Stations11,600 Players34,753 Active2,904 Wipes · 3 h68 48 h

Station XX-15177 · no signal

Rust Offline - Low Resource

Offline 154.255.47.40:28015 checked 34d ago

Connect
Players now
0/ 1
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,177
top 67%
Last wipe
35d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15177 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 534 on average
257/ 275
Rustoria.co - EU Main EU · groups of 16+ · weekly · 322 on average
21/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 321 on average
17/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
157/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 277 on average
69/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average
38/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Rust Offline - Low Resource?

The map on Rust Offline - Low Resource is procedural, produced by the game.

Which settings and rules apply on Rust Offline - Low Resource?

No gather rate appears in the name of Rust Offline - Low Resource. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on Rust Offline - Low Resource right now?

No players are recorded on Rust Offline - Low Resource at this moment; it is offline, and the last sighting was 34 days 19 hours ago.

How does Rust Offline - Low Resource rank against other Rust servers?

The last seven days of player hours place Rust Offline - Low Resource at #15,177, in the top 67% of all ranked servers.

Server details

How reliably does Rust Offline - Low Resource stay online?

As recorded now, Rust Offline - Low Resource is not reachable, the last contact having been 34 days 19 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 23 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does Rust Offline - Low Resource run from?

Nothing about a region comes from Rust Offline - Low Resource. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 154.255.47.40:28015.

What build of Rust does Rust Offline - Low Resource use?

Rust network protocol 2633 and build 164530 on Windows is what Rust Offline - Low Resource runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

On what timetable does Rust Offline - Low Resource run its wipes?

On record so far are too few of Rust Offline - Low Resource's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 35 days 6 hours.

Server tags

What do the server tags on Rust Offline - Low Resource mean?

The game's server browser reads the tags Rust Offline - Low Resource publishes: gmrust (Game mode): You'll find standard Rust survival here; mp1 (Max players): The server has 1 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs164530 (Build): It runs game build 164530; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Rust Offline - Low Resource appear?

The Rust Server Trends lists that take in Rust Offline - Low Resource are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to Rust Offline - Low Resource?

Enter client.connect 154.255.47.40:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp1
Max players The server has 1 slots.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs164530
Build It runs game build 164530.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.