Station NA-11379 · recording
[NA/West] Coolservers Casual | XP | TruePvE | Zombies | Modded
Online NA 154.20.74.239:28018 checked 13m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 3
- Rank
- #11,379
- top 51% · #1343 in NA
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- 8d 8h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Tue 02:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers, top 72% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 8h. The force wipe · high confidence
- wipe-day peak
- 3players, last three wipes
Coming wipes
- 8d 8hThu 5 Nov, 19:00 UTCFW
- 36d 8hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:10 UTC FW26d ago | M0.5▲rising | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [NA/West] Coolservers Casual | XP | TruePvE | Zombies | Modded?
The procedural map on [NA/West] Coolservers Casual | XP | TruePvE | Zombies | Modded is size 4,301 with seed 20261001, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on [NA/West] Coolservers Casual | XP | TruePvE | Zombies | Modded?
You will find no gather rate in the name of [NA/West] Coolservers Casual | XP | TruePvE | Zombies | Modded. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on [NA/West] Coolservers Casual | XP | TruePvE | Zombies | Modded right now?
0 of the 40 slots on [NA/West] Coolservers Casual | XP | TruePvE | Zombies | Modded are filled right now. The seven-day average is 0 players, with a peak of 3. The busiest point in the last 48 hours came at 02:00 UTC, averaging 1 players.
How does [NA/West] Coolservers Casual | XP | TruePvE | Zombies | Modded rank against other Rust servers?
For player hours across the last seven days, [NA/West] Coolservers Casual | XP | TruePvE | Zombies | Modded takes #11,379 overall and #1,343 in North America, inside the top 51% of all ranked servers.
Server facts
How reliably does [NA/West] Coolservers Casual | XP | TruePvE | Zombies | Modded stay online?
[NA/West] Coolservers Casual | XP | TruePvE | Zombies | Modded is up at the moment. The uptime it reports puts its last restart about 30 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
Does [NA/West] Coolservers Casual | XP | TruePvE | Zombies | Modded hold a steady tick rate?
Across the last 48 hours it averaged 128 server fps, with a floor of 100. The world held up to 107,715 entities at its peak, buildings and deployables included. It reached a ceiling of 3,419 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is [NA/West] Coolservers Casual | XP | TruePvE | Zombies | Modded hosted?
In North America [NA/West] Coolservers Casual | XP | TruePvE | Zombies | Modded lists itself, with the tag NA. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 154.20.74.239:28018 is the address it uses.
What build of Rust does [NA/West] Coolservers Casual | XP | TruePvE | Zombies | Modded use?
[NA/West] Coolservers Casual | XP | TruePvE | Zombies | Modded is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on [NA/West] Coolservers Casual | XP | TruePvE | Zombies | Modded?
On average, the busiest point of its recent wipes drew 3 players. 23 hours after the latest wipe, the crowd peaked.
How often does [NA/West] Coolservers Casual | XP | TruePvE | Zombies | Modded wipe, and on which days?
Once a month [NA/West] Coolservers Casual | XP | TruePvE | Zombies | Modded wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 26 days 15 hours.
Tags
What do the server tags on [NA/West] Coolservers Casual | XP | TruePvE | Zombies | Modded mean?
These are the tags [NA/West] Coolservers Casual | XP | TruePvE | Zombies | Modded publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp40 (Max players): Slots: 40; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): North America is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does [NA/West] Coolservers Casual | XP | TruePvE | Zombies | Modded appear?
The Rust Server Trends lists that take in [NA/West] Coolservers Casual | XP | TruePvE | Zombies | Modded are: Modded Rust servers, tracked live, Rust zombie servers, by recorded population and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto [NA/West] Coolservers Casual | XP | TruePvE | Zombies | Modded?
Enter client.connect 154.20.74.239:28018 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://rustmaps.com/ is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
