Station XX-6686 · no signal
Rust Local Dev
Offline 153.92.111.151:28015 checked 5d ago
- Players now
- 1/ 350
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #6,686
- top 30%
- Last wipe
- 8d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 350 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 20 Oct, 18:26 UTC8d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Rust Local Dev?
The map on Rust Local Dev is procedural, produced by the game.
Which settings and rules apply on Rust Local Dev?
No gather rate appears in the name of Rust Local Dev. 6 players is the most a group can hold. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on Rust Local Dev right now?
No players are recorded on Rust Local Dev at this moment; it is offline, and the last sighting was 5 days 9 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1.
How does Rust Local Dev rank against other Rust servers?
The last seven days of player hours place Rust Local Dev at #6,686, in the top 30% of all ranked servers.
Operator and location
How reliably does Rust Local Dev stay online?
No contact with Rust Local Dev right now, and the last recorded contact was 5 days 9 hours ago. 37 of 168 hours in the last 7 full days were up time, 22% of the total. Its earliest appearance in the records of Rust Server Trends dates to 20 October 2026.
Which region does Rust Local Dev run from?
A region is not published by Rust Local Dev. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 153.92.111.151:28015.
Which Rust version is Rust Local Dev running?
Rust network protocol 2635 and build 168909 on Windows is what Rust Local Dev runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on Rust Local Dev?
On average, the busiest point of its recent wipes drew 1 players. 1 hours into the latest wipe, the crowd reached its peak.
On what timetable does Rust Local Dev run its wipes?
Too few wipes of Rust Local Dev are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 8 days 14 hours.
Server tags
What do the server tags on Rust Local Dev mean?
These are the tags Rust Local Dev publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp350 (Max players): Slots: 350; ts6 (Group limit): Each team can hold up to 6; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Rust Local Dev appear?
You will find Rust Local Dev on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
How do you connect to Rust Local Dev?
You can connect by pressing F1 in Rust and typing client.connect 153.92.111.151:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.