Station XX-15339 · no signal
sdtownse Test Server
Offline 153.67.39.44:28015 checked 7d ago
- Players now
- 0/ 30
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,339
- top 69%
- Last wipe
- 10d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 30 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on sdtownse Test Server?
A procedural map runs on sdtownse Test Server, generated by the game.
Which settings and rules apply on sdtownse Test Server?
You will find no gather rate in the name of sdtownse Test Server. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on sdtownse Test Server right now?
A reading taken now finds sdtownse Test Server offline; the most recent activity was 7 days 14 hours ago. The seven-day average for this server is 0 players.
How does sdtownse Test Server rank against other Rust servers?
The last seven days of player hours place sdtownse Test Server at #15,339, in the top 69% of all ranked servers.
Server facts
How reliably does sdtownse Test Server stay online?
As recorded now, sdtownse Test Server is not reachable, the last contact having been 7 days 14 hours ago. Of the 168 hours in the last 7 full days, it was up for 8, or 5% of the time. Its earliest appearance in the records of Rust Server Trends dates to 19 October 2026.
Where in the world is sdtownse Test Server hosted?
Nothing about a region comes from sdtownse Test Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 153.67.39.44:28015 is the address it uses.
What build of Rust does sdtownse Test Server use?
Rust network protocol 2634 and build 167781 on Windows is what sdtownse Test Server runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
How often does sdtownse Test Server wipe, and on which days?
Too few wipes of sdtownse Test Server are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 10 days 22 hours.
Server tags
What do the server tags on sdtownse Test Server mean?
The game's server browser reads the tags sdtownse Test Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): Slots: 30; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does sdtownse Test Server appear?
The Rust Server Trends lists that take in sdtownse Test Server are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
What steps get you onto sdtownse Test Server?
You can connect by pressing F1 in Rust and typing client.connect 153.67.39.44:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.