Rust Server TrendsSeismic network · station log
Recording Stations11,896 Players92,145 Active4,078 Wipes · 3 h167 48 h

Station XX-13887 · no signal

The Bear Zoo Too Too

Offline 153.67.3.166:28015 checked 23d ago

Connect
Players now
1/ 1
100% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,887
top 61%
Last wipe
25d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13887 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct6 Oct8 Oct9 Oct10 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 501 on average
784/ 825
Rustoria.co - EU Main EU · groups of 16+ · weekly · 347 on average
50/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 342 on average
125/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 314 on average
463/ 500
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 281 on average
268/ 300
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 258 on average
196/ 300
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on The Bear Zoo Too Too?

The map on The Bear Zoo Too Too is procedural, produced by the game.

Which settings and rules apply on The Bear Zoo Too Too?

You will find no gather rate in the name of The Bear Zoo Too Too. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on The Bear Zoo Too Too right now?

A reading taken now finds The Bear Zoo Too Too offline; the most recent activity was 23 days 19 hours ago.

How does The Bear Zoo Too Too rank against other Rust servers?

The last seven days of player hours place The Bear Zoo Too Too at #13,887, in the top 61% of all ranked servers.

Server details

How reliably does The Bear Zoo Too Too stay online?

No contact with The Bear Zoo Too Too right now, and the last recorded contact was 23 days 19 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 3 October 2026.

Where in the world is The Bear Zoo Too Too hosted?

Nothing about a region comes from The Bear Zoo Too Too. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 153.67.3.166:28015.

What build of Rust does The Bear Zoo Too Too use?

Rust network protocol 2634 and build 166494 on Windows is what The Bear Zoo Too Too runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

How often does The Bear Zoo Too Too wipe, and on which days?

On record so far are too few of The Bear Zoo Too Too's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 25 days 18 hours is how long the current world has been running.

Server tags

What do the server tags on The Bear Zoo Too Too mean?

These are the tags The Bear Zoo Too Too publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does The Bear Zoo Too Too appear?

You will find The Bear Zoo Too Too on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

What steps get you onto The Bear Zoo Too Too?

To join, enter client.connect 153.67.3.166:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players 1 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166494
Build It runs game build 166494.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.