Rust Server TrendsSeismic network · station log
Recording Stations11,691 Players58,743 Active3,438 Wipes · 3 h104 48 h

Station XX-15399 · no signal

RustDockerServer

Offline 153.66.87.195:28015 checked 5d ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,399
top 69%
Last wipe
337d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15399 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 540 on average
595/ 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
364/ 400
Rustoria.co - EU Main EU · groups of 16+ · weekly · 314 on average
37/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 313 on average
46/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 273 on average
164/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average
80/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on RustDockerServer?

The map on RustDockerServer is procedural, produced by the game.

Which settings and rules apply on RustDockerServer?

You will find no gather rate in the name of RustDockerServer. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on RustDockerServer right now?

A reading taken now finds RustDockerServer offline; the most recent activity was 5 days 9 hours ago. Averaged across the last seven days, the population was 0 players.

How does RustDockerServer rank against other Rust servers?

The last seven days of player hours place RustDockerServer at #15,399, in the top 69% of all ranked servers.

Operator and location

How reliably does RustDockerServer stay online?

RustDockerServer is down at the moment; the last recorded contact was 5 days 9 hours ago. It was up 1% of the time across the last 5 full days: 1 of 120 hours. On 22 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is RustDockerServer hosted?

Nothing about a region comes from RustDockerServer. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 153.66.87.195:28015.

Which Rust version is RustDockerServer running?

RustDockerServer is running Rust network protocol 2604 and build 136664 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

How often does RustDockerServer wipe, and on which days?

Too few wipes of RustDockerServer are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 337 days 7 hours.

Tags

What do the server tags on RustDockerServer mean?

The game's server browser reads the tags RustDockerServer publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the game default of 8 per team; v2604 (Protocol): Your game needs to be on protocol 2604 to join; cs136664 (Build): Game build: 136664; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does RustDockerServer appear?

You will find RustDockerServer on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

How do you connect to RustDockerServer?

You can connect by pressing F1 in Rust and typing client.connect 153.66.87.195:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2604,gmrust,cs136664,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit This uses the game default of 8 per team.
v2604
Protocol Your game needs to be on protocol 2604 to join.
cs136664
Build Game build: 136664.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.