Station XX-15824 · no signal
RMM-test-live2
Offline 153.66.205.68:28115 checked 18d ago
- Players now
- 0/ 500
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,824
- top 72%
- Last wipe
- 18d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 500 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on RMM-test-live2?
The name of RMM-test-live2 gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on RMM-test-live2?
RMM-test-live2 is not responding at this moment and is offline, last seen 18 days 22 hours ago.
How does RMM-test-live2 rank against other Rust servers?
The last seven days of player hours place RMM-test-live2 at #15,824, in the top 72% of all ranked servers.
Operator and location
How reliably does RMM-test-live2 stay online?
RMM-test-live2 is down at the moment; the last recorded contact was 18 days 22 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 10 October 2026.
Which region does RMM-test-live2 run from?
No region is published by RMM-test-live2. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 153.66.205.68:28115.
Which Rust version is RMM-test-live2 running?
Rust network protocol 2634 and build 167398 on Windows is what RMM-test-live2 runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
On what timetable does RMM-test-live2 run its wipes?
Too few wipes of RMM-test-live2 are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 18 days 22 hours.
Server tags
What do the server tags on RMM-test-live2 mean?
Tags published by RMM-test-live2 and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp500 (Max players): Slots: 500; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RMM-test-live2 appear?
These Rust Server Trends lists include RMM-test-live2: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
What steps get you onto RMM-test-live2?
You can connect by pressing F1 in Rust and typing client.connect 153.66.205.68:28115 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.