Rust Server TrendsSeismic network · station log
Recording Stations11,758 Players58,600 Active3,466 Wipes · 3 h133 48 h

Station XX-9618 · no signal

Test

Offline 153.170.109.3:28020 checked 8h ago

Connect
Players now
0/ ?
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
1
peak 1
Rank
#9,618
top 43%
Last wipe
31d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-9618 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of ? slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
+1into Wed 12:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75111:0012:0013:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.1 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
50%else halves by day 5

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 14 Oct, 10:41 UTC14d ago – – – – running 1
Tue 13 Oct, 08:29 UTC15d ago M0.0steady 0 – 1.1 days 0
Thu 1 Oct, 18:03 UTC FW27d ago M0.0steady 1 halved by day 5 11.6 days 1
Wed 30 Sep, 14:34 UTC28d ago M0.0steady 1 – 1.1 days 1
Sun 27 Sep, 07:41 UTC31d ago M0.0steady 1 held half 3.3 days 1
Thu 24 Sep, 12:12 UTC34d ago M0.0steady 1 – 2.8 days 1
Wed 23 Sep, 03:50 UTC35d ago M0.0rising 1 – 1.3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 554 on average
395/ 500
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
246/ 300
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 295 on average
42/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 294 on average
31/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average
70/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average
81/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which settings and rules apply on Test?

No gather rate appears in the name of Test. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on Test?

A reading taken now finds Test offline; the most recent activity was 8 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1. The last 48 hours show their highest activity at 12:00 UTC, averaging 1 players.

How does Test rank against other Rust servers?

The last seven days of player hours place Test at #9,618, in the top 43% of all ranked servers.

Operator and location

How reliably does Test stay online?

Test is down at the moment; the last recorded contact was 8 hours ago. Of the 168 hours in the last 7 full days, it was up for 3, or 2% of the time. On 18 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Test hosted?

No region is published by Test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 153.170.109.3:28020.

What build of Rust does Test use?

Rust network protocol 2635 and build 169498 on Windows is what Test runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on Test?

On average, the busiest point of its recent wipes drew 1 players. Half that peak was held until the next wipe in 50% of its recent wipes. By day 5 it fell below half in the wipes where it didn't hold.

How often does Test wipe, and on which days?

No next wipe can be predicted for Test, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 31 days 15 hours is how long the current world has been running.

Server tags

What do the server tags on Test mean?

The game's server browser reads the tags Test publishes: gmrust (Game mode): You'll find standard Rust survival here; mp0 (Max players): Slots: 0; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs169498 (Build): Game build: 169498; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Test appear?

You will find Test on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

What steps get you onto Test?

Enter client.connect 153.170.109.3:28020 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs169498,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp0
Max players Slots: 0.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs169498
Build Game build: 169498.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.