Rust Server TrendsSeismic network · station log
Recording Stations11,690 Players63,224 Active3,459 Wipes · 3 h120 48 h

Station XX-15251 · recording

Test Z

Online 152.89.199.149:35000 checked 10m ago

Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#15,251
top 69%
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15251 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123412:0021:0006:0015:0000:0009:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020012:0021:0006:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
5.3 daysbetween real wipes
wipe-day peak
54players, last three wipes

The first 48 hours of its last wipes

Wed 7 OctFri 2 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 107, 13 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 7 Oct, 17:14 UTC20d ago M2.0rising 107 – running 0
Fri 2 Oct, 09:12 UTC26d ago M0.0steady 0 – 5.3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 540 on average
621/ 675
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
393/ 425
Rustoria.co - EU Main EU · groups of 16+ · weekly · 312 on average
40/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 311 on average
47/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 272 on average
153/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average
95/ 125
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Test Z?

The procedural map on Test Z is size 3,500 with seed 5395053, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Test Z?

No gather rate appears in the name of Test Z. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on Test Z right now?

0 of the 100 slots on Test Z are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 1.

How does Test Z rank against other Rust servers?

On player hours for the past week, Test Z sits at #15,251, which puts it inside the top 69% of every ranked server.

Server facts

How reliably does Test Z stay online?

As recorded now, Test Z is running. The uptime it reports puts its last restart about 4 days 2 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 14 September 2026.

How well does Test Z perform under load?

The 48-hour average is 116 server fps; 93 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 71,492. It reached a ceiling of 2,606 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Test Z hosted?

A region is not published by Test Z. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 152.89.199.149:35000.

Which Rust version is Test Z running?

On Linux, Test Z runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on Test Z?

The recent wipes averaged a busiest count of 54 players. 13 hours into the latest wipe, the crowd reached its peak.

How often does Test Z wipe, and on which days?

On record so far are too few of Test Z's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 26 days 2 hours.

Server tags

What do the server tags on Test Z mean?

Tags published by Test Z and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Test Z appear?

The Rust Server Trends lists that take in Test Z are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Who is behind Test Z?

No other server we track uses the x4c.ru hostname that Test Z publishes.

Connecting

What steps get you onto Test Z?

To join, enter client.connect 152.89.199.149:35000 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://x4c.ru.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players The server has 100 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.