Station XX-12289 · no signal
Hello
Offline 152.70.30.5:28015 checked 31d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #12,289
- top 53%
- Last wipe
- –
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on Hello?
The name of Hello gives no gather rate. No group limit is published. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on Hello?
No players are recorded on Hello at this moment; it is offline, and the last sighting was 31 days 22 hours ago.
How does Hello rank against other Rust servers?
The last seven days of player hours place Hello at #12,289, in the top 53% of all ranked servers.
Server details
How reliably does Hello stay online?
No contact with Hello right now, and the last recorded contact was 31 days 22 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 15 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does Hello run from?
No region is published by Hello. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 152.70.30.5:28015.
Which Rust version is Hello running?
On Windows, Hello runs Rust network protocol 1069. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
On what timetable does Hello run its wipes?
Too few wipes of Hello are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC.
Lists and tags
What do the server tags on Hello mean?
The game's server browser reads the tags Hello publishes: mp100 (Max players): Slots: 100; v1069 (Protocol): Game protocol 1069: to join, your game must match this version; rust (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Hello appear?
The Rust Server Trends lists that take in Hello are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.
How to join
How do you connect to Hello?
To join, enter client.connect 152.70.30.5:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.