Station XX-15426 · recording
Oclium Dev Server
Online 152.37.196.217:28015 checked 1h ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,426
- top 69%
- Last wipe
- 20d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 9.5 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 7 Oct, 22:28 UTC20d ago | M0.0■steady | 0 | – | running | 0 | |
| Wed 23 Sep, 03:00 UTC35d ago | M0.0■steady | 0 | – | 14.8 days | 0 | |
| Fri 18 Sep, 23:16 UTC39d ago | M0.0■steady | 0 | – | 4.2 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Oclium Dev Server?
A procedural map runs on Oclium Dev Server, generated by the game.
Which settings and rules apply on Oclium Dev Server?
The name of Oclium Dev Server gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. Anti-cheat is off: VAC, from Valve.
Population
What is the current population on Oclium Dev Server?
0 of the 10 slots on Oclium Dev Server are filled right now. The seven-day average for this server is 0 players.
How does Oclium Dev Server rank against other Rust servers?
Over the last seven days, Oclium Dev Server recorded enough player hours to reach #15,426 worldwide, placing it in the top 69% of all ranked servers.
Server facts
How reliably does Oclium Dev Server stay online?
As recorded now, Oclium Dev Server is running. Of the 168 hours in the last 7 full days, it was up for 166, or 99% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does Oclium Dev Server run from?
A region is not published by Oclium Dev Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 152.37.196.217:28015.
What build of Rust does Oclium Dev Server use?
On Linux, Oclium Dev Server runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on Oclium Dev Server?
The recent wipes averaged a busiest count of 0 players. The peak on the most recent wipe came 0 hours after the wipe.
How often does Oclium Dev Server wipe, and on which days?
No next wipe can be predicted for Oclium Dev Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 20 days 20 hours is how long the current world has been running.
Tags
What do the server tags on Oclium Dev Server mean?
Tags published by Oclium Dev Server and read by the game's server browser include gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Oclium Dev Server appear?
You will find Oclium Dev Server on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
What steps get you onto Oclium Dev Server?
To join, enter client.connect 152.37.196.217:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.