Rust Server TrendsSeismic network · station log
Recording Stations11,739 Players61,775 Active3,380 Wipes · 3 h186 48 h

Station XX-4849 · recording

P&J Rust and Chill x3 QoL plugins

Online 152.228.198.143:29674 checked 11m ago

3x monthly wipes vanillamoddedoxide
Connect
Players now
0/ 75
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
0
peak 3
Rank
#4,849
top 22%
Last wipe
6d ago
monthly schedule
Next wipe
7d 7h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-4849 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 75 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
+2into Wed 19:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5212:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

usual gap
0.5 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
2players, last three wipes

Coming wipes

  1. 7d 7hThu 5 Nov, 19:00 UTCFW
  2. 35d 7hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 18:04 UTC6d ago M0.5rising 3 – running 0
Wed 21 Oct, 16:57 UTC7d ago M0.0rising 2 – 1 days 1
Wed 21 Oct, 07:46 UTC8d ago M0.3rising 2 – 0.4 days 0
Tue 20 Oct, 20:22 UTC8d ago M0.0rising 3 – 0.5 days 2

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] AshRust 3x Monthly | QoL/Loot+ | Full Wiped NA · groups of 100+ · 3x · monthly · 34 on average
6/ 100
AceRust.com 3x Monthly Solo/Duo/Trio/Quad | JUST FULL WIPED NA · groups of 8+ · 3x · monthly · 14 on average
7/ 100
HollowServers.co 3x Monthly Solo/Duo | Shared BPs NA · groups of 8+ · 3x · monthly · 12 on average
9/ 150
[EU] AshRust 3x Monthly Main | QoL/Loot+ | Full Wiped EU · groups of 12+ · 3x · monthly · 12 on average
1/ 100
HollowServers.co 3x Monthly Solo/Duo/Trio/Quad |Shared BPs NA · groups of 8+ · 3x · monthly · 9 on average
3/ 150
JumpRust.com - EU 3x|Full PVP|Shop|Kits|TP|Events|Long| EU · groups of 100+ · 3x · monthly · 9 on average
6/ 120
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on P&J Rust and Chill x3 QoL plugins?

Generated by the game, the map on P&J Rust and Chill x3 QoL plugins is procedural, size 4,000 with seed 2147483647. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on P&J Rust and Chill x3 QoL plugins?

Its name points to a gather rate of 3x on P&J Rust and Chill x3 QoL plugins. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on P&J Rust and Chill x3 QoL plugins right now?

A reading taken now shows 0 players on P&J Rust and Chill x3 QoL plugins, which has 75 slots. The seven-day average is 0 players, with a peak of 3. Averaged over the last 48 hours, the busiest hour was 19:00 UTC at 2 players.

How does P&J Rust and Chill x3 QoL plugins rank against other Rust servers?

Over the last seven days, P&J Rust and Chill x3 QoL plugins recorded enough player hours to reach #4,849 worldwide, placing it in the top 22% of all ranked servers.

Server details

How reliably does P&J Rust and Chill x3 QoL plugins stay online?

As recorded now, P&J Rust and Chill x3 QoL plugins is running. Its reported uptime points to a restart about 23 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 20 October 2026 is when Rust Server Trends first recorded it.

How well does P&J Rust and Chill x3 QoL plugins perform under load?

Its average server fps over the last 48 hours was 128, and it never dropped below 106. Buildings, deployables and all the rest of the world's entities brought it to a high of 100,881. Memory use peaked at 4,505 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is P&J Rust and Chill x3 QoL plugins hosted?

Nothing about a region comes from P&J Rust and Chill x3 QoL plugins. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 152.228.198.143:29674 is the address it uses.

What build of Rust does P&J Rust and Chill x3 QoL plugins use?

P&J Rust and Chill x3 QoL plugins is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on P&J Rust and Chill x3 QoL plugins?

On average, the busiest point of its recent wipes drew 2 players. 25 hours after the latest wipe, the crowd peaked.

On what timetable does P&J Rust and Chill x3 QoL plugins run its wipes?

The force wipe is the only wipe P&J Rust and Chill x3 QoL plugins takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 6 days 17 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.

Server tags

What do the server tags on P&J Rust and Chill x3 QoL plugins mean?

These are the tags P&J Rust and Chill x3 QoL plugins publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp75 (Max players): The server has 75 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does P&J Rust and Chill x3 QoL plugins appear?

The Rust Server Trends lists that take in P&J Rust and Chill x3 QoL plugins are: 3x Rust servers, by live population and Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Gather rate: 3x.

Connecting

How do you connect to P&J Rust and Chill x3 QoL plugins?

You can connect by pressing F1 in Rust and typing client.connect 152.228.198.143:29674 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,^m,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp75
Max players The server has 75 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.