Rust Server TrendsSeismic network · station log
Recording Stations11,892 Players102,807 Active3,961 Wipes · 3 h356 48 h

Station XX-5654 · recording

A Shockbyte Rust Server

Online 152.228.198.143:20338 checked 13m ago

Connect
Players now
0/ 125
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
0
peak 2
Rank
#5,654
top 25%
Last wipe
6d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-5654 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 125 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−1into Wed 19:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75119:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
33%else halves by day 8

The first 48 hours of its last wipes

Thu 22 OctMon 5 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 19:35 UTC6d ago M0.0rising 1 – running 0
Mon 5 Oct, 15:15 UTC24d ago M0.0rising 1 halved by day 15 17.2 days 0
Sun 4 Oct, 13:17 UTC25d ago M0.0steady 1 – 1.1 days 1
Fri 2 Oct, 09:13 UTC27d ago M0.3rising 2 held half 2.2 days 0
Sat 26 Sep, 14:51 UTC33d ago M0.0rising 2 halved by day 1 5.8 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 512 on average
341/ 400
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
449/ 500
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average
974/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average
48/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average
992/ 1000
Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average
52/ 250
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on A Shockbyte Rust Server?

A Shockbyte Rust Server runs a procedural map of size 2,500 with seed 50000, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on A Shockbyte Rust Server?

The name of A Shockbyte Rust Server gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on A Shockbyte Rust Server right now?

A reading taken now shows 0 players on A Shockbyte Rust Server, which has 125 slots. Across seven days this server recorded an average of 0 players and a peak of 2. Averaged over the last 48 hours, the busiest hour was 14:00 UTC at 1 players.

How does A Shockbyte Rust Server rank against other Rust servers?

On player hours for the past week, A Shockbyte Rust Server sits at #5,654, which puts it inside the top 25% of every ranked server.

Server facts

How reliably does A Shockbyte Rust Server stay online?

Right now, you can reach A Shockbyte Rust Server. The uptime it reports puts its last restart about 1 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does A Shockbyte Rust Server hold a steady tick rate?

The 48-hour average is 225 server fps; 211 is the lowest observed. The world held up to 31,948 entities at its peak, buildings and deployables included. Memory use peaked at 3,098 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is A Shockbyte Rust Server hosted?

A region is not published by A Shockbyte Rust Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 152.228.198.143:20338.

Which Rust version is A Shockbyte Rust Server running?

On Linux, A Shockbyte Rust Server runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on A Shockbyte Rust Server?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 33% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 8.

How often does A Shockbyte Rust Server wipe, and on which days?

No next wipe can be predicted for A Shockbyte Rust Server, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 6 days 21 hours.

Lists and tags

What do the server tags on A Shockbyte Rust Server mean?

The game's server browser reads the tags A Shockbyte Rust Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp125 (Max players): 125 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does A Shockbyte Rust Server appear?

These Rust Server Trends lists include A Shockbyte Rust Server: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Connecting

What steps get you onto A Shockbyte Rust Server?

You can connect by pressing F1 in Rust and typing client.connect 152.228.198.143:20338 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp125
Max players 125 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.