Station XX-8459 · no signal
Rust PvE - Test
Offline 151.59.81.216:28015 checked 1d ago
- Players now
- 0/ 5
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #8,459
- top 38%
- Last wipe
- 3d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 5 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Tue 00:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Rust PvE - Test?
Generated by the game, the map on Rust PvE - Test is procedural, size 3,500 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Rust PvE - Test?
The name of Rust PvE - Test gives no gather rate. Up to 5 players can be in a group. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on Rust PvE - Test right now?
No players are recorded on Rust PvE - Test at this moment; it is offline, and the last sighting was 42 hours ago. The seven-day average is 1 players, with a peak of 1. The busiest point in the last 48 hours came at 20:00 UTC, averaging 1 players.
How does Rust PvE - Test rank against other Rust servers?
On player hours for the past week, Rust PvE - Test sits at #8,459, which puts it inside the top 38% of every ranked server.
Operator and location
How reliably does Rust PvE - Test stay online?
No contact with Rust PvE - Test right now, and the last recorded contact was 42 hours ago. Going by the uptime figure it reports, it restarted about 12 hours ago. 1 of 24 hours in the last 1 full day were up time, 4% of the total. On 26 October 2026 it was recorded for the first time by Rust Server Trends.
How well does Rust PvE - Test perform under load?
Its average server fps over the last 48 hours was 120, and it never dropped below 106. Buildings, deployables and all the rest of the world's entities brought it to a high of 66,670. Its highest memory use was 1,952 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Rust PvE - Test hosted?
A region is not published by Rust PvE - Test. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 151.59.81.216:28015.
What build of Rust does Rust PvE - Test use?
On Windows, Rust PvE - Test runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
On what timetable does Rust PvE - Test run its wipes?
The rhythm of Rust PvE - Test cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 3 days 8 hours.
Server tags
What do the server tags on Rust PvE - Test mean?
The game's server browser reads the tags Rust PvE - Test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server has 5 slots; ts5 (Group limit): Teams are capped at 5 players; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Rust PvE - Test appear?
The Rust Server Trends lists that take in Rust PvE - Test are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Connecting
How do you connect to Rust PvE - Test?
You can connect by pressing F1 in Rust and typing client.connect 151.59.81.216:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.