Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h50 48 h

Station XX-8459 · no signal

Rust PvE - Test

Offline 151.59.81.216:28015 checked 1d ago

moddedoxide
Connect
Players now
0/ 5
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 1
Rank
#8,459
top 38%
Last wipe
3d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-8459 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 5 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Tue 00:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75120:0021:0022:0023:0000:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020020:0021:0022:0023:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k26 Oct27 Oct28 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10 EU · groups of 5 · weekly · 76 on average
78/ 250
SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10 EU · groups of 5 · 57 on average
156/ 260
红果十倍/10.26号新开/爆枪/新人入门 EA · groups of 6 · weekly · 10 on average
7/ 200
Rustico 3 groups of 5 · 8 on average
5/ 100
РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10 EU · groups of 5 · weekly · 1 on average
0/ 200
Bustabar NA PvP - No Wipe - Raid Protection NA · groups of 5 · 1 on average
0/ 50
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Rust PvE - Test?

Generated by the game, the map on Rust PvE - Test is procedural, size 3,500 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Rust PvE - Test?

The name of Rust PvE - Test gives no gather rate. Up to 5 players can be in a group. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on Rust PvE - Test right now?

No players are recorded on Rust PvE - Test at this moment; it is offline, and the last sighting was 42 hours ago. The seven-day average is 1 players, with a peak of 1. The busiest point in the last 48 hours came at 20:00 UTC, averaging 1 players.

How does Rust PvE - Test rank against other Rust servers?

On player hours for the past week, Rust PvE - Test sits at #8,459, which puts it inside the top 38% of every ranked server.

Operator and location

How reliably does Rust PvE - Test stay online?

No contact with Rust PvE - Test right now, and the last recorded contact was 42 hours ago. Going by the uptime figure it reports, it restarted about 12 hours ago. 1 of 24 hours in the last 1 full day were up time, 4% of the total. On 26 October 2026 it was recorded for the first time by Rust Server Trends.

How well does Rust PvE - Test perform under load?

Its average server fps over the last 48 hours was 120, and it never dropped below 106. Buildings, deployables and all the rest of the world's entities brought it to a high of 66,670. Its highest memory use was 1,952 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Rust PvE - Test hosted?

A region is not published by Rust PvE - Test. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 151.59.81.216:28015.

What build of Rust does Rust PvE - Test use?

On Windows, Rust PvE - Test runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

On what timetable does Rust PvE - Test run its wipes?

The rhythm of Rust PvE - Test cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 3 days 8 hours.

Server tags

What do the server tags on Rust PvE - Test mean?

The game's server browser reads the tags Rust PvE - Test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server has 5 slots; ts5 (Group limit): Teams are capped at 5 players; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Rust PvE - Test appear?

The Rust Server Trends lists that take in Rust PvE - Test are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Connecting

How do you connect to Rust PvE - Test?

You can connect by pressing F1 in Rust and typing client.connect 151.59.81.216:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts5,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players The server has 5 slots.
ts5
Group limit Teams are capped at 5 players.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.