Station XX-7239 · no signal
Rust PvE - Test
Offline 151.59.27.1:28015 checked 2d ago
- Players now
- 1/ 5
- 20% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #7,239
- top 33%
- Last wipe
- 3d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 5 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Rust PvE - Test?
The procedural map on Rust PvE - Test is size 3,500 with seed 1337, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Rust PvE - Test?
The name of Rust PvE - Test gives no gather rate. 5 players is the most a group can hold. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on Rust PvE - Test right now?
No players are recorded on Rust PvE - Test at this moment; it is offline, and the last sighting was 2 days 18 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1.
How does Rust PvE - Test rank against other Rust servers?
The last seven days of player hours place Rust PvE - Test at #7,239, in the top 33% of all ranked servers.
Server facts
How reliably does Rust PvE - Test stay online?
As recorded now, Rust PvE - Test is not reachable, the last contact having been 2 days 18 hours ago. Of the 48 hours in the last 2 full days, it was up for 1, or 2% of the time. On 25 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does Rust PvE - Test run from?
No region is published by Rust PvE - Test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 151.59.27.1:28015.
Which Rust version is Rust PvE - Test running?
On Windows, Rust PvE - Test runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
How often does Rust PvE - Test wipe, and on which days?
Too few wipes of Rust PvE - Test are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 3 days 8 hours.
Lists and tags
What do the server tags on Rust PvE - Test mean?
Tags published by Rust PvE - Test and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp5 (Max players): Slots: 5; ts5 (Group limit): Each team can hold up to 5; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Rust PvE - Test appear?
These Rust Server Trends lists include Rust PvE - Test: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Join the server
How do you connect to Rust PvE - Test?
You can connect by pressing F1 in Rust and typing client.connect 151.59.27.1:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.