Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h14 48 h

Station XX-9106 · no signal

Rust PvE - Test

Offline 151.59.150.11:28015 checked 8h ago

moddedoxide
Connect
Players now
0/ 5
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#9,106
top 41%
Last wipe
3d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-9106 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 5 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Tue 18:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75117:0020:0000:0003:0007:0010:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040017:0020:0000:0003:0007:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k27 Oct28 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10 EU · groups of 5 · weekly · 76 on average
78/ 250
SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10 EU · groups of 5 · 57 on average
156/ 260
红果十倍/10.26号新开/爆枪/新人入门 EA · groups of 6 · weekly · 10 on average
7/ 200
Rustico 3 groups of 5 · 8 on average
5/ 100
РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10 EU · groups of 5 · weekly · 1 on average
0/ 200
Bustabar NA PvP - No Wipe - Raid Protection NA · groups of 5 · 1 on average
0/ 50
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Rust PvE - Test?

The procedural map on Rust PvE - Test is size 3,500 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Rust PvE - Test?

You will find no gather rate in the name of Rust PvE - Test. 5 players is the most a group can hold. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on Rust PvE - Test right now?

A reading taken now finds Rust PvE - Test offline; the most recent activity was 8 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1. Averaged over the last 48 hours, the busiest hour was 18:00 UTC at 1 players.

How does Rust PvE - Test rank against other Rust servers?

Over the last seven days, Rust PvE - Test recorded enough player hours to reach #9,106 worldwide, placing it in the top 41% of all ranked servers.

Server facts

How reliably does Rust PvE - Test stay online?

No contact with Rust PvE - Test right now, and the last recorded contact was 8 hours ago. Going by the uptime figure it reports, it restarted about 9 hours ago. On 27 October 2026 it was recorded for the first time by Rust Server Trends.

Does Rust PvE - Test hold a steady tick rate?

Across the last 48 hours it averaged 202 server fps, with a floor of 115. Buildings, deployables and all the rest of the world's entities brought it to a high of 66,738. Memory use peaked at 1,960 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Rust PvE - Test hosted?

No region is published by Rust PvE - Test. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 151.59.150.11:28015.

Which Rust version is Rust PvE - Test running?

Rust network protocol 2635 and build 168909 on Windows is what Rust PvE - Test runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

On what timetable does Rust PvE - Test run its wipes?

Too few wipes of Rust PvE - Test are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 3 days 9 hours.

Lists and tags

What do the server tags on Rust PvE - Test mean?

Tags published by Rust PvE - Test and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server has 5 slots; ts5 (Group limit): Each team can hold up to 5; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Rust PvE - Test appear?

These Rust Server Trends lists include Rust PvE - Test: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Connecting

What steps get you onto Rust PvE - Test?

You can connect by pressing F1 in Rust and typing client.connect 151.59.150.11:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts5,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players The server has 5 slots.
ts5
Group limit Each team can hold up to 5.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.