Station XX-15197 · no signal
Server Test
Offline 151.19.195.209:28015 checked 11d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,197
- top 70%
- Last wipe
- 101d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Server Test?
The map on Server Test is procedural, produced by the game.
Which settings and rules apply on Server Test?
You will find no gather rate in the name of Server Test. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. Vanilla is the label it uses for itself: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on Server Test right now?
A reading taken now finds Server Test offline; the most recent activity was 11 days 14 hours ago.
How does Server Test rank against other Rust servers?
The last seven days of player hours place Server Test at #15,197, in the top 70% of all ranked servers.
Operator and location
How reliably does Server Test stay online?
No contact with Server Test right now, and the last recorded contact was 11 days 14 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 17 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does Server Test run from?
Nothing about a region comes from Server Test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 151.19.195.209:28015.
What build of Rust does Server Test use?
Server Test is running Rust network protocol 2631 and build 156812 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
On what timetable does Server Test run its wipes?
Too few wipes of Server Test are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 101 days 7 hours is how long the current world has been running.
Server tags
What do the server tags on Server Test mean?
Tags published by Server Test and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2631 (Protocol): Game protocol 2631: to join, your game must match this version; cs156812 (Build): It runs game build 156812; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Server Test appear?
These Rust Server Trends lists include Server Test: Rust community servers without the side modes and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Connecting
How do you connect to Server Test?
To join, enter client.connect 151.19.195.209:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.