Rust Server TrendsSeismic network · station log
Recording Stations11,802 Players70,703 Active3,677 Wipes · 3 h121 48 h

Station XX-13198 · no signal

Server Test

Offline 151.19.142.9:28015 checked 35d ago

vanilla
Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,198
top 57%
Last wipe
36d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13198 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep23 Sep25 Sep26 Sep28 Sep29 Sep

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average
510/ 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
340/ 400
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 297 on average
39/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 296 on average
36/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 272 on average
109/ 150
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average
125/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Server Test?

A procedural map runs on Server Test, generated by the game.

Which settings and rules apply on Server Test?

You will find no gather rate in the name of Server Test. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on Server Test right now?

Server Test is not responding at this moment and is offline, last seen 35 days 23 hours ago.

How does Server Test rank against other Rust servers?

Over the last seven days, Server Test recorded enough player hours to reach #13,198 worldwide, placing it in the top 57% of all ranked servers.

Server details

How reliably does Server Test stay online?

Server Test is down at the moment; the last recorded contact was 35 days 23 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 22 September 2026.

Which region does Server Test run from?

Nothing about a region comes from Server Test. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 151.19.142.9:28015.

What build of Rust does Server Test use?

Rust network protocol 2633 and build 165217 on Windows is what Server Test runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

How often does Server Test wipe, and on which days?

The rhythm of Server Test cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 36 days.

Tags

What do the server tags on Server Test mean?

The game's server browser reads the tags Server Test publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Server Test appear?

These Rust Server Trends lists include Server Test: Rust community servers without the side modes and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Join the server

What steps get you onto Server Test?

To join, enter client.connect 151.19.142.9:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,^v,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players Slots: 10.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs165217
Build Game build: 165217.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.