Rust Server TrendsSeismic network · station log
Recording Stations11,747 Players54,200 Active3,368 Wipes · 3 h130 48 h

Station XX-16557 · no signal

MyLocalTest

Offline 150.228.63.234:28015 checked 27d ago

Connect
Players now
0/ 1
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,557
top 70%
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-16557 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct4 Oct6 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.9 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 11:41 UTC27d ago M0.0falling 0 – – running 1
Wed 30 Sep, 09:00 UTC28d ago M0.0steady 1 – 1.1 days 1
Tue 29 Sep, 18:20 UTC29d ago M0.0rising 1 – 0.6 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average
328/ 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
215/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 294 on average
38/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 293 on average
30/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average
56/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average
74/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on MyLocalTest?

The map on MyLocalTest is procedural, produced by the game.

Which settings and rules apply on MyLocalTest?

The name of MyLocalTest gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on MyLocalTest right now?

No players are recorded on MyLocalTest at this moment; it is offline, and the last sighting was 27 days 11 hours ago.

How does MyLocalTest rank against other Rust servers?

On player hours for the past week, MyLocalTest sits at #16,557, which puts it inside the top 70% of every ranked server.

Server details

How reliably does MyLocalTest stay online?

MyLocalTest is down at the moment; the last recorded contact was 27 days 11 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 29 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does MyLocalTest run from?

No region is published by MyLocalTest. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 150.228.63.234:28015.

What build of Rust does MyLocalTest use?

On Windows, MyLocalTest runs Rust network protocol 2634 and build 166235. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on MyLocalTest?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked.

How often does MyLocalTest wipe, and on which days?

No next wipe can be predicted for MyLocalTest, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 27 days 11 hours is how long the current world has been running.

Tags

What do the server tags on MyLocalTest mean?

The game's server browser reads the tags MyLocalTest publishes: gmrust (Game mode): Survival in standard Rust; mp1 (Max players): The server has 1 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166235 (Build): It runs game build 166235; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does MyLocalTest appear?

The Rust Server Trends lists that take in MyLocalTest are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

How do you connect to MyLocalTest?

You can connect by pressing F1 in Rust and typing client.connect 150.228.63.234:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166235,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp1
Max players The server has 1 slots.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166235
Build It runs game build 166235.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.