Station XX-15948 · no signal
[EU]-ChillZ PvE|Low Upkeep|NPCs raidable bases
Offline 150.228.35.42:28015 checked 26d ago
- Players now
- 0/ 15
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,948
- top 70%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- 7d 15h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 15 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
- wipe-day peak
- 1players, last three wipes
Coming wipes
- 7d 15hThu 5 Nov, 19:00 UTCFW
- 35d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 25 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:19 UTC FW27d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on [EU]-ChillZ PvE|Low Upkeep|NPCs raidable bases?
A procedural map runs on [EU]-ChillZ PvE|Low Upkeep|NPCs raidable bases, generated by the game.
Which settings and rules apply on [EU]-ChillZ PvE|Low Upkeep|NPCs raidable bases?
No gather rate appears in the name of [EU]-ChillZ PvE|Low Upkeep|NPCs raidable bases. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched off.
Population
How many players are recorded on [EU]-ChillZ PvE|Low Upkeep|NPCs raidable bases right now?
No players are recorded on [EU]-ChillZ PvE|Low Upkeep|NPCs raidable bases at this moment; it is offline, and the last sighting was 26 days 7 hours ago.
How does [EU]-ChillZ PvE|Low Upkeep|NPCs raidable bases rank against other Rust servers?
On player hours for the past week, [EU]-ChillZ PvE|Low Upkeep|NPCs raidable bases sits at #15,948, which puts it inside the top 70% of every ranked server.
Server facts
How reliably does [EU]-ChillZ PvE|Low Upkeep|NPCs raidable bases stay online?
[EU]-ChillZ PvE|Low Upkeep|NPCs raidable bases is down at the moment; the last recorded contact was 26 days 7 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 1 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is [EU]-ChillZ PvE|Low Upkeep|NPCs raidable bases hosted?
The name of [EU]-ChillZ PvE|Low Upkeep|NPCs raidable bases points to Europe, even though it publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 150.228.35.42:28015.
Which Rust version is [EU]-ChillZ PvE|Low Upkeep|NPCs raidable bases running?
[EU]-ChillZ PvE|Low Upkeep|NPCs raidable bases is running Rust network protocol 2634 and build 166586 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on [EU]-ChillZ PvE|Low Upkeep|NPCs raidable bases?
On average, the busiest point of its recent wipes drew 1 players. 25 hours into the latest wipe, the crowd reached its peak.
How often does [EU]-ChillZ PvE|Low Upkeep|NPCs raidable bases wipe, and on which days?
Once a month [EU]-ChillZ PvE|Low Upkeep|NPCs raidable bases wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 27 days 8 hours.
Tags
What do the server tags on [EU]-ChillZ PvE|Low Upkeep|NPCs raidable bases mean?
The game's server browser reads the tags [EU]-ChillZ PvE|Low Upkeep|NPCs raidable bases publishes: gmrust (Game mode): Survival in standard Rust; mp15 (Max players): Slots: 15; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166586 (Build): It runs game build 166586; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [EU]-ChillZ PvE|Low Upkeep|NPCs raidable bases appear?
These Rust Server Trends lists include [EU]-ChillZ PvE|Low Upkeep|NPCs raidable bases: EU Rust servers and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to [EU]-ChillZ PvE|Low Upkeep|NPCs raidable bases?
To join, enter client.connect 150.228.35.42:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.