Station XX-9283 · no signal
DMA Testing Local
Offline 150.228.163.119:28015 checked 3d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #9,283
- top 42%
- Last wipe
- 6d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on DMA Testing Local?
A procedural map runs on DMA Testing Local, generated by the game.
Which settings and rules apply on DMA Testing Local?
You will find no gather rate in the name of DMA Testing Local. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. The server has VAC off, Valve's anti-cheat.
Player counts
How many players are recorded on DMA Testing Local right now?
No players are recorded on DMA Testing Local at this moment; it is offline, and the last sighting was 3 days 10 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1.
How does DMA Testing Local rank against other Rust servers?
On player hours for the past week, DMA Testing Local sits at #9,283, which puts it inside the top 42% of every ranked server.
Server facts
How reliably does DMA Testing Local stay online?
DMA Testing Local is down at the moment; the last recorded contact was 3 days 10 hours ago. It was up 0% of the time across the last 2 full days: 0 of 48 hours. 26 October 2026 is when Rust Server Trends first recorded it.
Where in the world is DMA Testing Local hosted?
Nothing about a region comes from DMA Testing Local. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 150.228.163.119:28015.
Which Rust version is DMA Testing Local running?
Rust network protocol 2635 and build 168909 on Windows is what DMA Testing Local runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
How often does DMA Testing Local wipe, and on which days?
Too few wipes of DMA Testing Local are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 6 days 11 hours.
Server tags
What do the server tags on DMA Testing Local mean?
The game's server browser reads the tags DMA Testing Local publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does DMA Testing Local appear?
You will find DMA Testing Local on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Connecting
How do you connect to DMA Testing Local?
Enter client.connect 150.228.163.119:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.