Rust Server TrendsSeismic network · station log
Recording Stations11,701 Players41,011 Active3,012 Wipes · 3 h94 48 h

Station NA-15349 · recording

[NA-East] DRONE CTF | Capture the Flag | C4 Drones | 2 Teams |

Online NA 15.235.31.82:28015 checked 8m ago

moddedoxide
Connect
Players now
0/ 75
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,349
top 69% · #1520 in NA
Last wipe
19d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station NA-15349 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 75 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123402:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 9 Oct, 01:55 UTC19d ago M0.0steady 1 – running 1
Fri 2 Oct, 16:09 UTC26d ago M0.0rising 1 held half 6.4 days 0
Thu 1 Oct, 02:13 UTC27d ago M0.0steady 1 – 1.6 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [NA-East] DRONE CTF | Capture the Flag | C4 Drones | 2 Teams |?

The procedural map on [NA-East] DRONE CTF | Capture the Flag | C4 Drones | 2 Teams | is size 1,500 with seed 50000, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on [NA-East] DRONE CTF | Capture the Flag | C4 Drones | 2 Teams |?

You will find no gather rate in the name of [NA-East] DRONE CTF | Capture the Flag | C4 Drones | 2 Teams |. The group limit is 8 players, the game's default. It plays in battlefield mode, high rates and kits for fast PvP. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on [NA-East] DRONE CTF | Capture the Flag | C4 Drones | 2 Teams |?

0 of the 75 slots on [NA-East] DRONE CTF | Capture the Flag | C4 Drones | 2 Teams | are filled right now. Averaged across the last seven days, the population was 0 players.

How does [NA-East] DRONE CTF | Capture the Flag | C4 Drones | 2 Teams | rank against other Rust servers?

For player hours across the last seven days, [NA-East] DRONE CTF | Capture the Flag | C4 Drones | 2 Teams | takes #15,349 overall and #1,520 in North America, inside the top 69% of all ranked servers.

Server details

How reliably does [NA-East] DRONE CTF | Capture the Flag | C4 Drones | 2 Teams | stay online?

Right now, you can reach [NA-East] DRONE CTF | Capture the Flag | C4 Drones | 2 Teams |. Going by the uptime figure it reports, it restarted about 19 days 22 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 25 September 2026 it was recorded for the first time by Rust Server Trends.

Does [NA-East] DRONE CTF | Capture the Flag | C4 Drones | 2 Teams | hold a steady tick rate?

The 48-hour average is 232 server fps; 222 is the lowest observed. At its highest, it carried 8,552 entities: buildings, deployables and the world's other contents. Its highest memory use was 4,610 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does [NA-East] DRONE CTF | Capture the Flag | C4 Drones | 2 Teams | run from?

The NA tag is how [NA-East] DRONE CTF | Capture the Flag | C4 Drones | 2 Teams | lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 15.235.31.82:28015.

Which Rust version is [NA-East] DRONE CTF | Capture the Flag | C4 Drones | 2 Teams | running?

[NA-East] DRONE CTF | Capture the Flag | C4 Drones | 2 Teams | is running Rust network protocol 2635 and build 167231 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on [NA-East] DRONE CTF | Capture the Flag | C4 Drones | 2 Teams |?

The recent wipes averaged a busiest count of 1 players. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

How often does [NA-East] DRONE CTF | Capture the Flag | C4 Drones | 2 Teams | wipe, and on which days?

No next wipe can be predicted for [NA-East] DRONE CTF | Capture the Flag | C4 Drones | 2 Teams |, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 19 days 23 hours.

Server tags

What do the server tags on [NA-East] DRONE CTF | Capture the Flag | C4 Drones | 2 Teams | mean?

Tags published by [NA-East] DRONE CTF | Capture the Flag | C4 Drones | 2 Teams | and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp75 (Max players): 75 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs167231 (Build): The game build is 167231; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^i (Battlefield): High rates and kits for fast PvP; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): North America is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [NA-East] DRONE CTF | Capture the Flag | C4 Drones | 2 Teams | appear?

These Rust Server Trends lists include [NA-East] DRONE CTF | Capture the Flag | C4 Drones | 2 Teams |: Modded Rust servers, tracked live, Rust battlefield servers and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

How do you connect to [NA-East] DRONE CTF | Capture the Flag | C4 Drones | 2 Teams |?

You can connect by pressing F1 in Rust and typing client.connect 15.235.31.82:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,^i,NA,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp75
Max players 75 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs167231
Build The game build is 167231.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Gameplay

^i
Battlefield High rates and kits for fast PvP.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America North America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.