Rust Server TrendsSeismic network · station log
Recording Stations11,808 Players82,963 Active3,624 Wipes · 3 h312 48 h

Station XX-6145 · recording

Mirsh's Private Server

Online 15.235.23.40:27961 checked 12m ago

Connect
Players now
0/ 2
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#6,145
top 28%
Last wipe
16d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-6145 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 2 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Thu 04:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75123:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct14 Oct18 Oct21 Oct25 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 13 Oct, 03:24 UTC16d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 503 on average
188/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
253/ 300
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average
681/ 800
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average
39/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
768/ 900
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 245 on average
636/ 725
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Mirsh's Private Server?

Mirsh's Private Server runs a procedural map of size 1,500 with seed 50000, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Mirsh's Private Server?

No gather rate appears in the name of Mirsh's Private Server. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on Mirsh's Private Server right now?

A reading taken now shows 0 players on Mirsh's Private Server, which has 2 slots. Across seven days this server recorded an average of 0 players and a peak of 1. Averaged over the last 48 hours, the busiest hour was 00:00 UTC at 1 players.

How does Mirsh's Private Server rank against other Rust servers?

Over the last seven days, Mirsh's Private Server recorded enough player hours to reach #6,145 worldwide, placing it in the top 28% of all ranked servers.

Server details

How reliably does Mirsh's Private Server stay online?

Mirsh's Private Server is up at the moment. Its reported uptime points to a restart about 37 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 10 October 2026.

How well does Mirsh's Private Server perform under load?

Across the last 48 hours it averaged 240 server fps, with a floor of 238. At its highest, it carried 9,081 entities: buildings, deployables and the world's other contents. Its highest memory use was 2,370 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Mirsh's Private Server hosted?

No region is published by Mirsh's Private Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 15.235.23.40:27961 is the address it uses.

What build of Rust does Mirsh's Private Server use?

Rust network protocol 2635 and build 168909 on Linux is what Mirsh's Private Server runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on Mirsh's Private Server?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked.

How often does Mirsh's Private Server wipe, and on which days?

The rhythm of Mirsh's Private Server cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 16 days 18 hours.

Lists and tags

What do the server tags on Mirsh's Private Server mean?

These are the tags Mirsh's Private Server publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Mirsh's Private Server appear?

These Rust Server Trends lists include Mirsh's Private Server: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

How do you connect to Mirsh's Private Server?

You can connect by pressing F1 in Rust and typing client.connect 15.235.23.40:27961 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp2
Max players 2 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.