Rust Server TrendsSeismic network · station log
Recording Stations11,694 Players49,675 Active3,031 Wipes · 3 h104 48 h

Station XX-15269 · recording

A Shockbyte Rust Server

Online 15.235.23.16:25133 checked 12m ago

Connect
Players now
0/ 1
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,269
top 69%
Last wipe
17d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15269 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 1 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123403:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct16 Oct19 Oct23 Oct26 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 486 on average
52/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 321 on average
95/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average
274/ 300
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average
12/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
355/ 375
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 256 on average
276/ 300
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on A Shockbyte Rust Server?

Generated by the game, the map on A Shockbyte Rust Server is procedural, size 1,500 with seed 50000. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on A Shockbyte Rust Server?

You will find no gather rate in the name of A Shockbyte Rust Server. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on A Shockbyte Rust Server right now?

0 of the 1 slots on A Shockbyte Rust Server are filled right now. Averaged across the last seven days, the population was 0 players.

How does A Shockbyte Rust Server rank against other Rust servers?

On player hours for the past week, A Shockbyte Rust Server sits at #15,269, which puts it inside the top 69% of every ranked server.

Server details

How reliably does A Shockbyte Rust Server stay online?

Right now, you can reach A Shockbyte Rust Server. Going by the uptime figure it reports, it restarted about 11 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 12 October 2026 it was recorded for the first time by Rust Server Trends.

Does A Shockbyte Rust Server hold a steady tick rate?

Across the last 48 hours it averaged 239 server fps, with a floor of 223. Buildings, deployables and all the rest of the world's entities brought it to a high of 8,368. Its highest memory use was 2,752 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does A Shockbyte Rust Server run from?

No region is published by A Shockbyte Rust Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 15.235.23.16:25133.

What build of Rust does A Shockbyte Rust Server use?

Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

How often does A Shockbyte Rust Server wipe, and on which days?

On record so far are too few of A Shockbyte Rust Server's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 17 days 6 hours is how long the current world has been running.

Tags

What do the server tags on A Shockbyte Rust Server mean?

Tags published by A Shockbyte Rust Server and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does A Shockbyte Rust Server appear?

The Rust Server Trends lists that take in A Shockbyte Rust Server are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

What steps get you onto A Shockbyte Rust Server?

To join, enter client.connect 15.235.23.16:25133 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players 1 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.