Rust Server TrendsSeismic network · station log
Recording Stations11,737 Players71,230 Active3,632 Wipes · 3 h135 48 h

Station XX-15702 · no signal

typical TEST

Offline 15.204.83.240:20003 checked 16d ago

Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,702
top 71%
Last wipe
25d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15702 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct7 Oct10 Oct12 Oct15 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 541 on average
657/ 700
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
422/ 475
Rustoria.co - EU Main EU · groups of 16+ · weekly · 310 on average
38/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 310 on average
56/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 270 on average
224/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 266 on average
118/ 150
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on typical TEST?

typical TEST runs a procedural map of size 1,000 with seed 6738, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on typical TEST?

You will find no gather rate in the name of typical TEST. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on typical TEST?

A reading taken now finds typical TEST offline; the most recent activity was 16 days 16 hours ago.

How does typical TEST rank against other Rust servers?

Over the last seven days, typical TEST recorded enough player hours to reach #15,702 worldwide, placing it in the top 71% of all ranked servers.

Server facts

How reliably does typical TEST stay online?

No contact with typical TEST right now, and the last recorded contact was 16 days 16 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 4 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does typical TEST run from?

No region is published by typical TEST. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 15.204.83.240:20003.

What build of Rust does typical TEST use?

On Linux, typical TEST runs Rust network protocol 2634 and build 167398. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does typical TEST run its wipes?

On record so far are too few of typical TEST's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 25 days 14 hours.

Tags

What do the server tags on typical TEST mean?

These are the tags typical TEST publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167398 (Build): It runs game build 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does typical TEST appear?

These Rust Server Trends lists include typical TEST: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

How do you connect to typical TEST?

To join, enter client.connect 15.204.83.240:20003 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The server has 100 slots.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167398
Build It runs game build 167398.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.