Station XX-14332 · recording
A Shockbyte x Discord Production Rust Server
Online 15.204.152.54:28005 checked 9m ago
- Players now
- 0/ 75
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #14,332
- top 64%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 75 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on A Shockbyte x Discord Production Rust Server?
A Shockbyte x Discord Production Rust Server runs a procedural map of size 1,500 with seed 50000, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on A Shockbyte x Discord Production Rust Server?
You will find no gather rate in the name of A Shockbyte x Discord Production Rust Server. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on A Shockbyte x Discord Production Rust Server right now?
At this moment, A Shockbyte x Discord Production Rust Server records 0 players across 75 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2.
How does A Shockbyte x Discord Production Rust Server rank against other Rust servers?
On player hours for the past week, A Shockbyte x Discord Production Rust Server sits at #14,332, which puts it inside the top 64% of every ranked server.
Operator and location
How reliably does A Shockbyte x Discord Production Rust Server stay online?
Right now, you can reach A Shockbyte x Discord Production Rust Server. The uptime it reports puts its last restart about 4 days 22 hours ago. 95 of 96 hours in the last 4 full days were up time, 99% of the total. On 24 October 2026 it was recorded for the first time by Rust Server Trends.
Does A Shockbyte x Discord Production Rust Server hold a steady tick rate?
The 48-hour average is 254 server fps; 243 is the lowest observed. The world held up to 8,194 entities at its peak, buildings and deployables included. Memory use peaked at 3,121 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is A Shockbyte x Discord Production Rust Server hosted?
No region is published by A Shockbyte x Discord Production Rust Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 15.204.152.54:28005.
What build of Rust does A Shockbyte x Discord Production Rust Server use?
On Linux, A Shockbyte x Discord Production Rust Server runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does A Shockbyte x Discord Production Rust Server wipe, and on which days?
On record so far are too few of A Shockbyte x Discord Production Rust Server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 4 days 23 hours.
Server tags
What do the server tags on A Shockbyte x Discord Production Rust Server mean?
These are the tags A Shockbyte x Discord Production Rust Server publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp75 (Max players): The server has 75 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does A Shockbyte x Discord Production Rust Server appear?
The Rust Server Trends lists that take in A Shockbyte x Discord Production Rust Server are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Join the server
What steps get you onto A Shockbyte x Discord Production Rust Server?
To join, enter client.connect 15.204.152.54:28005 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.