Station XX-7384 · recording
A Shockbyte Rust Server
Online 15.204.152.26:23412 checked 10m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0▲rising
- +1 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #7,384
- top 33%
- No wipes
- resets
- 7 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- –
- resets, no wipes
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0▲rising+1 players
- Sharpest hour
- +1into Wed 10:00 UTC
- Peak · 48 h
- 1most players in any hour
- Events picked
- 2wipes on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 29 Oct, 15:24 UTC2h ago | – | – | – | – | – | 0 |
| Thu 29 Oct, 15:15 UTC2h ago | – | – | – | – | – | 0 |
| Mon 26 Oct, 00:17 UTC3d ago | – | – | – | – | – | 0 |
| Mon 26 Oct, 00:02 UTC3d ago | – | – | – | – | – | 0 |
| Sat 24 Oct, 16:22 UTC5d ago | – | – | – | – | – | 1 |
| Fri 23 Oct, 20:48 UTC5d ago | – | – | – | – | – | 1 |
| Fri 23 Oct, 18:21 UTC5d ago | M0.0▲rising | 1 | – | 0.9 days | 0 | |
| Mon 12 Oct, 23:28 UTC16d ago | M0.0▲rising | 1 | halved by day 3 | 10.8 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on A Shockbyte Rust Server?
The procedural map on A Shockbyte Rust Server is size 4,000 with seed 7863907, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on A Shockbyte Rust Server?
You will find no gather rate in the name of A Shockbyte Rust Server. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on A Shockbyte Rust Server right now?
0 of the 40 slots on A Shockbyte Rust Server are filled right now. Across seven days this server recorded an average of 0 players and a peak of 1. The busiest point in the last 48 hours came at 10:00 UTC, averaging 1 players.
How does A Shockbyte Rust Server rank against other Rust servers?
Over the last seven days, A Shockbyte Rust Server recorded enough player hours to reach #7,384 worldwide, placing it in the top 33% of all ranked servers.
Operator and location
How reliably does A Shockbyte Rust Server stay online?
Right now, you can reach A Shockbyte Rust Server. Going by the uptime figure it reports, it restarted about 30 minutes ago. 164 of 168 hours in the last 7 full days were up time, 98% of the total. 12 October 2026 is when Rust Server Trends first recorded it.
How well does A Shockbyte Rust Server perform under load?
Its average server fps over the last 48 hours was 234, and it never dropped below 132. The world held up to 82,000 entities at its peak, buildings and deployables included. It reached a ceiling of 2,788 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Which region does A Shockbyte Rust Server run from?
Nothing about a region comes from A Shockbyte Rust Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 15.204.152.26:23412.
What build of Rust does A Shockbyte Rust Server use?
Rust network protocol 2636 and build 169652 on Linux is what A Shockbyte Rust Server runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
On what timetable does A Shockbyte Rust Server run its wipes?
None of the resets at A Shockbyte Rust Server counts as a wipe. It keeps no wipe schedule, since a new world is made every few hours.
Server tags
What do the server tags on A Shockbyte Rust Server mean?
These are the tags A Shockbyte Rust Server publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2636 (Protocol): To connect, your game must be on the same protocol, 2636; cs169652 (Build): Game build: 169652; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does A Shockbyte Rust Server appear?
The Rust Server Trends lists that take in A Shockbyte Rust Server are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Connecting
How do you connect to A Shockbyte Rust Server?
To join, enter client.connect 15.204.152.26:23412 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.