Rust Server TrendsSeismic network · station log
Recording Stations11,889 Players101,018 Active3,946 Wipes · 3 h400 48 h

Station XX-15327 · no signal

templars server

Offline 15.204.152.107:29837 checked 1d ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,327
top 69%
Last wipe
19d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15327 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123418:0020:0022:0001:0003:0005:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040018:0020:0022:0001:0003:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.9 daysbetween real wipes
on rhythm
75%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctMon 5 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 10 Oct, 02:13 UTC19d ago M0.0steady 1 – running 1
Mon 5 Oct, 22:06 UTC23d ago M0.3rising 2 held half 4.2 days 0
Thu 1 Oct, 19:34 UTC FW27d ago M0.0rising 1 held half 4.1 days 0
Mon 28 Sep, 01:16 UTC31d ago M0.0rising 1 held half 3.8 days 0
Sat 26 Sep, 16:52 UTC33d ago M0.0rising 1 – 1.3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average
372/ 425
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
458/ 500
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average
988/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average
59/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average
992/ 1000
Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average
30/ 250
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on templars server?

Generated by the game, the map on templars server is procedural, size 2,500 with seed 1190908787. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on templars server?

No gather rate appears in the name of templars server. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on templars server right now?

No players are recorded on templars server at this moment; it is offline, and the last sighting was 36 hours ago. Averaged across the last seven days, the population was 0 players.

How does templars server rank against other Rust servers?

Over the last seven days, templars server recorded enough player hours to reach #15,327 worldwide, placing it in the top 69% of all ranked servers.

Server details

How reliably does templars server stay online?

As recorded now, templars server is not reachable, the last contact having been 36 hours ago. Its reported uptime points to a restart about 17 hours ago. Of the 168 hours in the last 7 full days, it was up for 150, or 89% of the time. On 26 September 2026 it was recorded for the first time by Rust Server Trends.

Does templars server hold a steady tick rate?

Across the last 48 hours it averaged 222 server fps, with a floor of 205. Buildings, deployables and all the rest of the world's entities brought it to a high of 31,034. Memory use peaked at 2,696 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does templars server run from?

A region is not published by templars server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 15.204.152.107:29837.

Which Rust version is templars server running?

templars server is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on templars server?

1 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.

How often does templars server wipe, and on which days?

No next wipe can be predicted for templars server, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 19 days 15 hours is how long the current world has been running.

Tags

What do the server tags on templars server mean?

These are the tags templars server publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does templars server appear?

The Rust Server Trends lists that take in templars server are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

What steps get you onto templars server?

You can connect by pressing F1 in Rust and typing client.connect 15.204.152.107:29837 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.