Station XX-12926 · no signal
RustRearm private workbench capture
Offline 149.33.15.199:28015 checked 6d ago
- Players now
- 0/ 4
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #12,926
- top 58%
- Last wipe
- 7d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on RustRearm private workbench capture?
A procedural map runs on RustRearm private workbench capture, generated by the game.
Which settings and rules apply on RustRearm private workbench capture?
You will find no gather rate in the name of RustRearm private workbench capture. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched off.
Live population
What is the current population on RustRearm private workbench capture?
RustRearm private workbench capture is not responding at this moment and is offline, last seen 6 days ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1.
How does RustRearm private workbench capture rank against other Rust servers?
On player hours for the past week, RustRearm private workbench capture sits at #12,926, which puts it inside the top 58% of every ranked server.
Operator and location
How reliably does RustRearm private workbench capture stay online?
As recorded now, RustRearm private workbench capture is not reachable, the last contact having been 6 days ago. Of the 144 hours in the last 6 full days, it was up for 1, or 1% of the time. 22 October 2026 is when Rust Server Trends first recorded it.
Which region does RustRearm private workbench capture run from?
A region is not published by RustRearm private workbench capture. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 149.33.15.199:28015.
What build of Rust does RustRearm private workbench capture use?
Rust network protocol 2635 and build 168931 on Linux is what RustRearm private workbench capture runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
How often does RustRearm private workbench capture wipe, and on which days?
The rhythm of RustRearm private workbench capture cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 7 days 4 hours.
Server tags
What do the server tags on RustRearm private workbench capture mean?
These are the tags RustRearm private workbench capture publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server has 4 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168931 (Build): It runs game build 168931; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does RustRearm private workbench capture appear?
You will find RustRearm private workbench capture on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
What steps get you onto RustRearm private workbench capture?
You can connect by pressing F1 in Rust and typing client.connect 149.33.15.199:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.