Rust Server TrendsSeismic network · station log
Recording Stations11,657 Players49,583 Active3,193 Wipes · 3 h105 48 h

Station XX-15955 · no signal

MADKING 2x BR/US | SOLO/DUO/TRIO/SQUAD

Offline 149.28.99.115:28025 checked 20d ago

2x monthly wipes
Connect
Players now
0/ 70
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,955
top 72%
Last wipe
21d ago
monthly schedule
Next wipe
8d 9h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-15955 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 70 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe · high confidence

usual gap
2 daysbetween real wipes
on rhythm
62%of its recent wipes
wipe-day peak
1players, last three wipes

Coming wipes

  1. 8d 9hThu 5 Nov, 19:00 UTCFW
  2. 36d 9hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Wed 7 OctTue 29 SepSun 27 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 7 Oct, 07:54 UTC21d ago M0.0steady 0 – running 0
Tue 29 Sep, 23:04 UTC28d ago M0.3rising 2 – 7.4 days 0
Sun 27 Sep, 23:07 UTC30d ago M0.0steady 0 – 2 days 0
Fri 25 Sep, 23:04 UTC32d ago M0.0steady 0 – 2 days 0
Wed 23 Sep, 23:04 UTC34d ago M0.0steady 0 – 2 days 0
Tue 22 Sep, 20:48 UTC35d ago M0.0steady 0 – 1.1 days 0
Mon 21 Sep, 23:05 UTC36d ago M0.0steady 0 – 0.9 days 0
Sat 19 Sep, 23:05 UTC38d ago M0.0steady 0 – 2 days 0
Thu 17 Sep, 23:05 UTC40d ago M0.0steady 0 – 2 days 0
Tue 15 Sep, 23:05 UTC42d ago M0.0steady 0 – 2 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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[LATAM] Sudamerica United | 26/10 Wipe SA · groups of 32+ · monthly · 65 on average
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PICKLE VANILLA WIPE MAPA 22/10 | BPS FORCE SA · groups of 8+ · monthly · 11 on average
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[LATAM] Nakers | Sin Limite | Mensual SA · groups of 8+ · monthly · 4 on average
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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on MADKING 2x BR/US | SOLO/DUO/TRIO/SQUAD?

Generated by the game, the map on MADKING 2x BR/US | SOLO/DUO/TRIO/SQUAD is procedural, size 3,000 with seed 13371337. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on MADKING 2x BR/US | SOLO/DUO/TRIO/SQUAD?

2x gather is what MADKING 2x BR/US | SOLO/DUO/TRIO/SQUAD runs, judging by its name. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on MADKING 2x BR/US | SOLO/DUO/TRIO/SQUAD right now?

No players are recorded on MADKING 2x BR/US | SOLO/DUO/TRIO/SQUAD at this moment; it is offline, and the last sighting was 20 days 20 hours ago.

How does MADKING 2x BR/US | SOLO/DUO/TRIO/SQUAD rank against other Rust servers?

On player hours for the past week, MADKING 2x BR/US | SOLO/DUO/TRIO/SQUAD sits at #15,955, which puts it inside the top 72% of every ranked server.

Server details

How reliably does MADKING 2x BR/US | SOLO/DUO/TRIO/SQUAD stay online?

As recorded now, MADKING 2x BR/US | SOLO/DUO/TRIO/SQUAD is not reachable, the last contact having been 20 days 20 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

Where in the world is MADKING 2x BR/US | SOLO/DUO/TRIO/SQUAD hosted?

No region tag comes from MADKING 2x BR/US | SOLO/DUO/TRIO/SQUAD, though the name points to South America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 149.28.99.115:28025.

Which Rust version is MADKING 2x BR/US | SOLO/DUO/TRIO/SQUAD running?

MADKING 2x BR/US | SOLO/DUO/TRIO/SQUAD is running Rust network protocol 2634 and build 166652 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on MADKING 2x BR/US | SOLO/DUO/TRIO/SQUAD?

1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 1 hours after the wipe.

How often does MADKING 2x BR/US | SOLO/DUO/TRIO/SQUAD wipe, and on which days?

The force wipe is the only wipe MADKING 2x BR/US | SOLO/DUO/TRIO/SQUAD takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has run its current world for 21 days 1 hours. The tags it publishes carry a monthly wipe schedule.

Server tags

What do the server tags on MADKING 2x BR/US | SOLO/DUO/TRIO/SQUAD mean?

The game's server browser reads the tags MADKING 2x BR/US | SOLO/DUO/TRIO/SQUAD publishes: gmvanilla (Game mode): This is vanilla survival; mp70 (Max players): The server has 70 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does MADKING 2x BR/US | SOLO/DUO/TRIO/SQUAD appear?

The Rust Server Trends lists that take in MADKING 2x BR/US | SOLO/DUO/TRIO/SQUAD are: 2x Rust servers, listed live and Rust community servers without the side modes. On the server list, the filters it matches are: Region: South America; Type: Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.

Connecting

What steps get you onto MADKING 2x BR/US | SOLO/DUO/TRIO/SQUAD?

To join, enter client.connect 149.28.99.115:28025 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp70,ptrak,$r?,v2634,^m,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp70
Max players The server has 70 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166652
Build Game build: 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.