Rust Server TrendsSeismic network · station log
Recording Stations11,795 Players84,975 Active3,889 Wipes · 3 h168 48 h

Station XX-15967 · no signal

Private Duo - Tailscale

Offline 149.102.254.20:28015 checked 21d ago

Connect
Players now
0/ 3
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,967
top 71%
Last wipe
24d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15967 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 3 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 545 on average
688/ 750
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
478/ 500
Rustoria.co - EU Main EU · groups of 16+ · weekly · 305 on average
49/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 305 on average
61/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 267 on average
163/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 263 on average
225/ 250
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Private Duo - Tailscale?

The map on Private Duo - Tailscale is procedural, produced by the game.

Which settings and rules apply on Private Duo - Tailscale?

You will find no gather rate in the name of Private Duo - Tailscale. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on Private Duo - Tailscale?

A reading taken now finds Private Duo - Tailscale offline; the most recent activity was 21 days 12 hours ago.

How does Private Duo - Tailscale rank against other Rust servers?

The last seven days of player hours place Private Duo - Tailscale at #15,967, in the top 71% of all ranked servers.

Server facts

How reliably does Private Duo - Tailscale stay online?

No contact with Private Duo - Tailscale right now, and the last recorded contact was 21 days 12 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 7 October 2026.

Which region does Private Duo - Tailscale run from?

Nothing about a region comes from Private Duo - Tailscale. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 149.102.254.20:28015.

What build of Rust does Private Duo - Tailscale use?

On Windows, Private Duo - Tailscale runs Rust network protocol 2634 and build 166652. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

How often does Private Duo - Tailscale wipe, and on which days?

On record so far are too few of Private Duo - Tailscale's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 24 days 12 hours is how long the current world has been running.

Tags

What do the server tags on Private Duo - Tailscale mean?

The game's server browser reads the tags Private Duo - Tailscale publishes: gmrust (Game mode): Survival in standard Rust; mp3 (Max players): The server has 3 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): It runs game build 166652; ptsw (Networking): You'll see 'sw' as the network layer; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Private Duo - Tailscale appear?

These Rust Server Trends lists include Private Duo - Tailscale: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

What steps get you onto Private Duo - Tailscale?

To join, enter client.connect 149.102.254.20:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp3,ptsw,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp3
Max players The server has 3 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs166652
Build It runs game build 166652.
ptsw
Networking You'll see 'sw' as the network layer.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.