Station XX-12961 · recording
[TEST] Sanguine Halloween Showcase (closed)
Online 148.72.141.118:28090 checked 9m ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #12,961
- top 58%
- Last wipe
- 5d ago
- monthly schedule
- Next wipe
- 8d 6h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Mon 22:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 6h. The force wipe · high confidence
- wipe-day peak
- 0players, last three wipes
Coming wipes
- 8d 6hThu 5 Nov, 19:00 UTCFW
- 36d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 23 Oct, 12:31 UTC5d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [TEST] Sanguine Halloween Showcase (closed)?
Generated by the game, the map on [TEST] Sanguine Halloween Showcase (closed) is procedural, size 5,000 with seed 1337. From this page you can look at it on RustMaps, since the same size and seed give the same map. The name of its map is Custom Map.
Which settings and rules apply on [TEST] Sanguine Halloween Showcase (closed)?
No gather rate appears in the name of [TEST] Sanguine Halloween Showcase (closed). Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on [TEST] Sanguine Halloween Showcase (closed)?
At this moment, [TEST] Sanguine Halloween Showcase (closed) records 0 players across 20 slots. The seven-day average is 0 players, with a peak of 1. The last 48 hours show their highest activity at 22:00 UTC, averaging 1 players.
How does [TEST] Sanguine Halloween Showcase (closed) rank against other Rust servers?
The last seven days of player hours place [TEST] Sanguine Halloween Showcase (closed) at #12,961, in the top 58% of all ranked servers.
Server details
How reliably does [TEST] Sanguine Halloween Showcase (closed) stay online?
[TEST] Sanguine Halloween Showcase (closed) is up at the moment. Going by the uptime figure it reports, it restarted about 4 days 22 hours ago. Of the 120 hours in the last 5 full days, it was up for 120, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 22 October 2026.
How well does [TEST] Sanguine Halloween Showcase (closed) perform under load?
Across the last 48 hours it averaged 30 server fps, with a floor of 26. Buildings, deployables and all the rest of the world's entities brought it to a high of 33,983. It reached a ceiling of 4,033 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Which region does [TEST] Sanguine Halloween Showcase (closed) run from?
No region is published by [TEST] Sanguine Halloween Showcase (closed). Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 148.72.141.118:28090.
What build of Rust does [TEST] Sanguine Halloween Showcase (closed) use?
Rust network protocol 2635 and build 168909 on Linux is what [TEST] Sanguine Halloween Showcase (closed) runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on [TEST] Sanguine Halloween Showcase (closed)?
The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.
How often does [TEST] Sanguine Halloween Showcase (closed) wipe, and on which days?
The force wipe is the only wipe [TEST] Sanguine Halloween Showcase (closed) takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 5 days is how long the current world has been running. Its tags state a monthly wipe schedule.
Server tags
What do the server tags on [TEST] Sanguine Halloween Showcase (closed) mean?
The game's server browser reads the tags [TEST] Sanguine Halloween Showcase (closed) publishes: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): Slots: 20; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [TEST] Sanguine Halloween Showcase (closed) appear?
These Rust Server Trends lists include [TEST] Sanguine Halloween Showcase (closed): Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Join the server
What steps get you onto [TEST] Sanguine Halloween Showcase (closed)?
Enter client.connect 148.72.141.118:28090 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.