Station XX-15358 · recording
[GER]DuKs TESTSERVER
Online 148.251.2.84:30015 checked 9m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,358
- top 69%
- Last wipe
- 19d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 10 Oct, 03:05 UTC19d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [GER]DuKs TESTSERVER?
A custom map of size 4,000 runs on [GER]DuKs TESTSERVER, with its file published for download from this page.
Which settings and rules apply on [GER]DuKs TESTSERVER?
The name of [GER]DuKs TESTSERVER gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on [GER]DuKs TESTSERVER?
A reading taken now shows 0 players on [GER]DuKs TESTSERVER, which has 10 slots. Averaged across the last seven days, the population was 0 players.
How does [GER]DuKs TESTSERVER rank against other Rust servers?
On player hours for the past week, [GER]DuKs TESTSERVER sits at #15,358, which puts it inside the top 69% of every ranked server.
Server facts
How reliably does [GER]DuKs TESTSERVER stay online?
Right now, you can reach [GER]DuKs TESTSERVER. Going by the uptime figure it reports, it restarted about 21 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does [GER]DuKs TESTSERVER hold a steady tick rate?
Across the last 48 hours it averaged 38 server fps, with a floor of 9. At its highest, it carried 92,108 entities: buildings, deployables and the world's other contents. Memory use peaked at 2,603 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is [GER]DuKs TESTSERVER hosted?
Its name points to Europe, but [GER]DuKs TESTSERVER publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 148.251.2.84:30015 is the address it uses.
Which Rust version is [GER]DuKs TESTSERVER running?
[GER]DuKs TESTSERVER is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on [GER]DuKs TESTSERVER?
On average, the busiest point of its recent wipes drew 0 players. 0 hours into the latest wipe, the crowd reached its peak.
On what timetable does [GER]DuKs TESTSERVER run its wipes?
The rhythm of [GER]DuKs TESTSERVER cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 19 days is how long the current world has been running.
Tags
What do the server tags on [GER]DuKs TESTSERVER mean?
These are the tags [GER]DuKs TESTSERVER publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; rustmaps (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [GER]DuKs TESTSERVER appear?
These Rust Server Trends lists include [GER]DuKs TESTSERVER: EU Rust servers and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto [GER]DuKs TESTSERVER?
Enter client.connect 148.251.2.84:30015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://rust.duks-gaming.com is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
