Rust Server TrendsSeismic network · station log
Recording Stations11,602 Players40,013 Active2,858 Wipes · 3 h134 48 h

Station NA-4641 · recording

Punch The Clock For Busy People| Offline Protection

Online NA 148.113.198.171:28010 checked 9m ago

monthly wipes moddedoxide
Connect
Players now
0/ 75
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 3
Rank
#4,641
top 21% · #789 in NA
Last wipe
10d ago
monthly schedule
Next wipe
6d 12h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-4641 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 75 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Wed 15:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75107:0016:0002:0010:0019:0004:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304007:0016:0002:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep21 Oct26 Oct30 Oct

Top 21% of all ranked servers, top 42% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 12h. The force wipe · high confidence

wipe-day peak
3players, last three wipes

Coming wipes

  1. 6d 12hThu 5 Nov, 19:00 UTCFW
  2. 34d 12hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 27 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 19 Oct, 15:34 UTC10d ago M0.5rising 3 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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7/ 175
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average
3/ 90
Made in Quebec & France! QC FR EN (Website 9 Languages) NA · groups of 8+ · monthly · 4 on average
3/ 1000
Testing Grounds NA · groups of 8+ · monthly · 2 on average
2/ 15
[US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | NA · groups of 8+ · monthly · 1 on average
0/ 50
Apocrypha-Linux | PvE | PvP NA · groups of 20+ · monthly · 1 on average
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Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Punch The Clock For Busy People| Offline Protection?

Punch The Clock For Busy People| Offline Protection runs a procedural map of size 3,500 with seed 1, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Punch The Clock For Busy People| Offline Protection?

The name of Punch The Clock For Busy People| Offline Protection gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on Punch The Clock For Busy People| Offline Protection?

0 of the 75 slots on Punch The Clock For Busy People| Offline Protection are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 3. Averaged over the last 48 hours, the busiest hour was 13:00 UTC at 1 players.

How does Punch The Clock For Busy People| Offline Protection rank against other Rust servers?

The last seven days of player hours place Punch The Clock For Busy People| Offline Protection at #4,641, in the top 21% of all ranked servers and #789 in North America.

Server facts

How reliably does Punch The Clock For Busy People| Offline Protection stay online?

Right now, you can reach Punch The Clock For Busy People| Offline Protection. Going by the uptime figure it reports, it restarted about 4 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does Punch The Clock For Busy People| Offline Protection hold a steady tick rate?

The 48-hour average is 12 server fps; 5 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 70,330. Memory use peaked at 2,106 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does Punch The Clock For Busy People| Offline Protection run from?

The NA tag is how Punch The Clock For Busy People| Offline Protection lists itself in North America. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 148.113.198.171:28010.

What build of Rust does Punch The Clock For Busy People| Offline Protection use?

On Linux, Punch The Clock For Busy People| Offline Protection runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on Punch The Clock For Busy People| Offline Protection?

On average, the busiest point of its recent wipes drew 3 players. 27 hours after the latest wipe, the crowd peaked.

How often does Punch The Clock For Busy People| Offline Protection wipe, and on which days?

Once a month Punch The Clock For Busy People| Offline Protection wipes, at the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 10 days 14 hours is how long the current world has been running. Its tags state a monthly wipe schedule.

Tags

What do the server tags on Punch The Clock For Busy People| Offline Protection mean?

Tags published by Punch The Clock For Busy People| Offline Protection and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp75 (Max players): The server has 75 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): North America is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Punch The Clock For Busy People| Offline Protection appear?

The Rust Server Trends lists that take in Punch The Clock For Busy People| Offline Protection are: Modded Rust servers, tracked live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Connecting

What steps get you onto Punch The Clock For Busy People| Offline Protection?

You can connect by pressing F1 in Rust and typing client.connect 148.113.198.171:28010 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://discord.com/invite/Qc9BSqSwgF.

Instrument codes

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp75
Max players The server has 75 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America North America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.