Station XX-1414 · recording
[US] Facepunch Staging
Online 148.113.198.13:28015 checked 2h ago
- Players now
- 7/ 250
- 3% full
- Motion · 24 h
- M0.1▼falling
- −1 players on the day
- 7-day average
- 5
- peak 15
- Rank
- #1,414
- top 6%
- Last wipe
- 34d ago
- monthly schedule
- Next wipe
- 7d 23h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 7of 250 slots
- Motion · 24 h
- M0.1▼falling−1 players
- Sharpest hour
- −3into Tue 23:00 UTC
- Peak · 48 h
- 11most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 6% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence
- usual gap
- 13.8 daysbetween real wipes
- wipe-day peak
- 27players, last three wipes
- crowd held
- 0%else halves by day 11
Coming wipes
- 7d 23hThu 5 Nov, 19:00 UTCFW
- 35d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 21, 35 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 8 Oct, 07:26 UTC20d ago | M1.1▲rising | 21 | – | running | 8 | |
| Thu 24 Sep, 11:44 UTC34d ago | M1.4▲rising | 33 | halved by day 11 | 13.8 days | 7 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [US] Facepunch Staging?
[US] Facepunch Staging runs a procedural map of size 4,300 with seed 280505286, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on [US] Facepunch Staging?
You will find no gather rate in the name of [US] Facepunch Staging. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. It appears in the Official tab in the game. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on [US] Facepunch Staging?
At this moment, [US] Facepunch Staging records 7 players across 250 slots. Averaged across the last seven days the population was 5 players, reaching a peak of 15. The last 48 hours show their highest activity at 03:00 UTC, averaging 9 players.
How does [US] Facepunch Staging rank against other Rust servers?
On player hours for the past week, [US] Facepunch Staging sits at #1,414, which puts it inside the top 6% of every ranked server.
Server facts
How reliably does [US] Facepunch Staging stay online?
[US] Facepunch Staging is up at the moment. Its reported uptime points to a restart about 6 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does [US] Facepunch Staging perform under load?
The 48-hour average is 198 server fps; 151 is the lowest observed. The world held up to 122,000 entities at its peak, buildings and deployables included. Its highest memory use was 3,031 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does [US] Facepunch Staging run from?
Its name points to North America, but [US] Facepunch Staging publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 148.113.198.13:28015.
Which Rust version is [US] Facepunch Staging running?
Rust network protocol 2635 and build 169488 on Windows is what [US] Facepunch Staging runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on [US] Facepunch Staging?
The recent wipes averaged a busiest count of 27 players. The peak on the most recent wipe came 35 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. By day 11 it fell below half in the wipes where it didn't hold.
How often does [US] Facepunch Staging wipe, and on which days?
At the force wipe each month [US] Facepunch Staging wipes, and at no other time. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 34 days 7 hours. The tags it publishes carry a monthly wipe schedule.
Tags
What do the server tags on [US] Facepunch Staging mean?
Tags published by [US] Facepunch Staging and read by the game's server browser include official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp250 (Max players): 250 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs169488 (Build): The game build is 169488; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [US] Facepunch Staging appear?
The Rust Server Trends lists that take in [US] Facepunch Staging are: Official Rust servers, North America Rust servers and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Join the server
How do you connect to [US] Facepunch Staging?
Enter client.connect 148.113.198.13:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
