Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h37 48 h

Station XX-1414 · recording

[US] Facepunch Staging

Online 148.113.198.13:28015 checked 2h ago

official monthly wipes vanilla
Connect
Players now
7/ 250
3% full
Motion · 24 h
M0.1falling
−1 players on the day
7-day average
5
peak 15
Rank
#1,414
top 6%
Last wipe
34d ago
monthly schedule
Next wipe
7d 23h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-1414 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
7of 250 slots
Motion · 24 h
M0.1falling−1 players
Sharpest hour
−3into Tue 23:00 UTC
Peak · 48 h
11most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0510152020:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 6% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence

usual gap
13.8 daysbetween real wipes
wipe-day peak
27players, last three wipes
crowd held
0%else halves by day 11

Coming wipes

  1. 7d 23hThu 5 Nov, 19:00 UTCFW
  2. 35d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 8 OctThu 24 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 21, 35 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 8 Oct, 07:26 UTC20d ago M1.1rising 21 – running 8
Thu 24 Sep, 11:44 UTC34d ago M1.4rising 33 halved by day 11 13.8 days 7

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustopia.gg - US Large NA · groups of 16+ · monthly · 135 on average
90/ 200
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 114 on average
74/ 200
[US East] Facepunch Premium 1 NA · groups of 8+ · monthly · 77 on average
41/ 400
RustLands | Monthly Large | No BP Wipe | NOOB FRIENDLY NA · groups of 50+ · monthly · 64 on average
30/ 225
PICKLE DUO MONTHLY | No BP Wipe | Low Upkeep | Duo Solo NA · groups of 20+ · monthly · 39 on average
16/ 200
Rusticated.com - US Premium Long NA · groups of 16+ · monthly · 35 on average
17/ 150
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [US] Facepunch Staging?

[US] Facepunch Staging runs a procedural map of size 4,300 with seed 280505286, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on [US] Facepunch Staging?

You will find no gather rate in the name of [US] Facepunch Staging. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. It appears in the Official tab in the game. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on [US] Facepunch Staging?

At this moment, [US] Facepunch Staging records 7 players across 250 slots. Averaged across the last seven days the population was 5 players, reaching a peak of 15. The last 48 hours show their highest activity at 03:00 UTC, averaging 9 players.

How does [US] Facepunch Staging rank against other Rust servers?

On player hours for the past week, [US] Facepunch Staging sits at #1,414, which puts it inside the top 6% of every ranked server.

Server facts

How reliably does [US] Facepunch Staging stay online?

[US] Facepunch Staging is up at the moment. Its reported uptime points to a restart about 6 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does [US] Facepunch Staging perform under load?

The 48-hour average is 198 server fps; 151 is the lowest observed. The world held up to 122,000 entities at its peak, buildings and deployables included. Its highest memory use was 3,031 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does [US] Facepunch Staging run from?

Its name points to North America, but [US] Facepunch Staging publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 148.113.198.13:28015.

Which Rust version is [US] Facepunch Staging running?

Rust network protocol 2635 and build 169488 on Windows is what [US] Facepunch Staging runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on [US] Facepunch Staging?

The recent wipes averaged a busiest count of 27 players. The peak on the most recent wipe came 35 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. By day 11 it fell below half in the wipes where it didn't hold.

How often does [US] Facepunch Staging wipe, and on which days?

At the force wipe each month [US] Facepunch Staging wipes, and at no other time. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 34 days 7 hours. The tags it publishes carry a monthly wipe schedule.

Tags

What do the server tags on [US] Facepunch Staging mean?

Tags published by [US] Facepunch Staging and read by the game's server browser include official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp250 (Max players): 250 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs169488 (Build): The game build is 169488; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [US] Facepunch Staging appear?

The Rust Server Trends lists that take in [US] Facepunch Staging are: Official Rust servers, North America Rust servers and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Join the server

How do you connect to [US] Facepunch Staging?

Enter client.connect 148.113.198.13:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^m,^v,gmrust,cs169488,ts8

On Rust Server Trends

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The game mode is standard Rust survival.
mp250
Max players 250 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs169488
Build The game build is 169488.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.