Station XX-15317 · no signal
Shark's World
Offline 147.93.160.205:28415 checked 10d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,317
- top 70%
- Last wipe
- 13d ago
- monthly schedule
- Next wipe
- 7d 12h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
- usual gap
- 1.8 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 3players, last three wipes
Coming wipes
- 7d 12hThu 5 Nov, 19:00 UTCFW
- 35d 12hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 15 Oct, 08:33 UTC13d ago | M0.0▼falling | 2 | – | running | 3 | |
| Tue 13 Oct, 13:51 UTC15d ago | M0.3▲rising | 3 | – | 1.8 days | 1 | |
| Tue 13 Oct, 07:47 UTC15d ago | M0.5▲rising | 3 | – | 0.3 days | 0 | |
| Thu 1 Oct, 22:15 UTC FW27d ago | M0.0■steady | 0 | – | 11.4 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Shark's World?
Shark's World runs a procedural map of size 2,000 with seed 2147483647, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Shark's World?
No gather rate appears in the name of Shark's World. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on Shark's World right now?
A reading taken now finds Shark's World offline; the most recent activity was 10 days 22 hours ago.
How does Shark's World rank against other Rust servers?
On player hours for the past week, Shark's World sits at #15,317, which puts it inside the top 70% of every ranked server.
Server facts
How reliably does Shark's World stay online?
As recorded now, Shark's World is not reachable, the last contact having been 10 days 22 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Which region does Shark's World run from?
Nothing about a region comes from Shark's World. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 147.93.160.205:28415.
What build of Rust does Shark's World use?
Shark's World is running Rust network protocol 2634 and build 167781 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on Shark's World?
The recent wipes averaged a busiest count of 3 players. The peak on the most recent wipe came 1 hours after the wipe.
How often does Shark's World wipe, and on which days?
Once a month Shark's World wipes, at the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 13 days 21 hours. The tags it publishes carry a monthly wipe schedule.
Lists and tags
What do the server tags on Shark's World mean?
These are the tags Shark's World publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Shark's World appear?
You will find Shark's World on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Join the server
How do you connect to Shark's World?
You can connect by pressing F1 in Rust and typing client.connect 147.93.160.205:28415 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
