Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players91,985 Active3,812 Wipes · 3 h459 48 h

Station XX-15268 · recording

Micro Wasteland COMING SOON

Online 147.189.168.112:27191 checked 10m ago

Connect
Players now
0/ 24
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,268
top 68%
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15268 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 24 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123410:0012:0014:0015:0017:0019:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608010:0012:0014:0015:0017:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
7.6 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
50%else halves by day 2

The first 48 hours of its last wipes

Fri 2 OctSun 27 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 02:20 UTC27d ago M0.0rising 1 – running 0
Sun 27 Sep, 19:47 UTC32d ago M0.0steady 1 held half 4.3 days 1
Wed 16 Sep, 20:59 UTC43d ago M0.0steady 1 halved by day 2 10.9 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 506 on average
227/ 275
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
297/ 350
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average
764/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average
50/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
877/ 950
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 242 on average
727/ 800
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Micro Wasteland COMING SOON?

Micro Wasteland COMING SOON runs a procedural map of size 2,000 with seed 484554513, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named Custom Map.

Which settings and rules apply on Micro Wasteland COMING SOON?

The name of Micro Wasteland COMING SOON gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on Micro Wasteland COMING SOON?

0 of the 24 slots on Micro Wasteland COMING SOON are filled right now. Averaged across the last seven days, the population was 0 players.

How does Micro Wasteland COMING SOON rank against other Rust servers?

The last seven days of player hours place Micro Wasteland COMING SOON at #15,268, in the top 68% of all ranked servers.

Server facts

How reliably does Micro Wasteland COMING SOON stay online?

Right now, you can reach Micro Wasteland COMING SOON. Its reported uptime points to a restart about 8 hours ago. It was up 11% of the time across the last 7 full days: 19 of 168 hours. On 16 September 2026 it was recorded for the first time by Rust Server Trends.

How well does Micro Wasteland COMING SOON perform under load?

Across the last 48 hours it averaged 59 server fps, with a floor of 48. Buildings, deployables and all the rest of the world's entities brought it to a high of 26,729. Memory use peaked at 1,098 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does Micro Wasteland COMING SOON run from?

Nothing about a region comes from Micro Wasteland COMING SOON. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 147.189.168.112:27191.

What build of Rust does Micro Wasteland COMING SOON use?

Micro Wasteland COMING SOON is running Rust network protocol 2634 and build 166569 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on Micro Wasteland COMING SOON?

On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 50% of its recent wipes. By day 2 it fell below half in the wipes where it didn't hold.

On what timetable does Micro Wasteland COMING SOON run its wipes?

There is no next wipe to predict at Micro Wasteland COMING SOON, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 27 days 18 hours.

Lists and tags

What do the server tags on Micro Wasteland COMING SOON mean?

The game's server browser reads the tags Micro Wasteland COMING SOON publishes: gmrust (Game mode): Survival in standard Rust; mp24 (Max players): 24 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166569 (Build): Game build: 166569; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Micro Wasteland COMING SOON appear?

You will find Micro Wasteland COMING SOON on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

How do you connect to Micro Wasteland COMING SOON?

To join, enter client.connect 147.189.168.112:27191 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp24,ptrak,$r?,v2634,gmrust,cs166569,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp24
Max players 24 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs166569
Build Game build: 166569.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.