Station XX-15078 · no signal
Forcerecon
Offline 147.135.31.89:60422 checked 44d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,078
- no region published
- Last wipe
- 56d ago
- monthly schedule
- Next wipe
- 7d 12h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Forcerecon?
A procedural map runs on Forcerecon, generated by the game.
Which settings and rules apply on Forcerecon?
The name of Forcerecon gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on Forcerecon right now?
A reading taken now finds Forcerecon offline; the most recent activity was 44 days 22 hours ago.
How does Forcerecon rank against other Rust servers?
Over the last seven days, Forcerecon recorded enough player hours to reach #15,078 worldwide, placing it in the top – of all ranked servers.
Server facts
How reliably does Forcerecon stay online?
Forcerecon is down at the moment; the last recorded contact was 44 days 22 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Where in the world is Forcerecon hosted?
No region is published by Forcerecon. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 147.135.31.89:60422 is the address it uses.
Which Rust version is Forcerecon running?
Forcerecon is running Rust network protocol 2632 and build 160556 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
How often does Forcerecon wipe, and on which days?
An estimate from the force wipe gives Forcerecon's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 56 days 14 hours is how long the current world has been running. The tags it publishes carry a monthly wipe schedule.
Server tags
What do the server tags on Forcerecon mean?
These are the tags Forcerecon publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2632 (Protocol): Your game needs to be on protocol 2632 to join; cs160556 (Build): Game build: 160556; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Forcerecon appear?
These Rust Server Trends lists include Forcerecon: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How to join
How do you connect to Forcerecon?
You can connect by pressing F1 in Rust and typing client.connect 147.135.31.89:60422 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.