Rust Server TrendsSeismic network · station log
Recording Stations11,851 Players93,847 Active3,878 Wipes · 3 h391 48 h

Station XX-12420 · recording

Rusty Skulls

Online 147.135.31.203:28015 checked 12m ago

Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#12,420
top 56%
Last wipe
27d ago
no schedule published
Next wipe
7d 3h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-12420 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

wipe-day peak
0players, last three wipes

Coming wipes

  1. 7d 3hThu 5 Nov, 19:00 UTCFW
  2. 35d 3hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:33 UTC FW27d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average
456/ 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
434/ 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 286 on average
983/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average
61/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 270 on average
982/ 250
Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average
21/ 250
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Rusty Skulls?

Rusty Skulls runs a procedural map of size 3,000 with seed 169749001, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Rusty Skulls?

You will find no gather rate in the name of Rusty Skulls. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on Rusty Skulls?

0 of the 50 slots on Rusty Skulls are filled right now. Across seven days this server recorded an average of 0 players and a peak of 1.

How does Rusty Skulls rank against other Rust servers?

On player hours for the past week, Rusty Skulls sits at #12,420, which puts it inside the top 56% of every ranked server.

Server details

How reliably does Rusty Skulls stay online?

Rusty Skulls is up at the moment. Going by the uptime figure it reports, it restarted about 6 days 19 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does Rusty Skulls hold a steady tick rate?

The 48-hour average is 200 server fps; 162 is the lowest observed. At its highest, it carried 44,193 entities: buildings, deployables and the world's other contents. Its highest memory use was 2,587 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does Rusty Skulls run from?

No region is published by Rusty Skulls. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 147.135.31.203:28015.

What build of Rust does Rusty Skulls use?

On Linux, Rusty Skulls runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on Rusty Skulls?

On average, the busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.

How often does Rusty Skulls wipe, and on which days?

At the force wipe each month Rusty Skulls wipes, and at no other time. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 22 hours is how long the current world has been running.

Lists and tags

What do the server tags on Rusty Skulls mean?

These are the tags Rusty Skulls publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Rusty Skulls appear?

You will find Rusty Skulls on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to Rusty Skulls?

You can connect by pressing F1 in Rust and typing client.connect 147.135.31.203:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://rustyskulls.com/ is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players Slots: 50.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.