Station EU-7673 · recording
SurviVal InstiNct (Kits|Home|TP|Rates)
Online EU 146.59.54.7:20660 checked 10m ago
- Players now
- 0/ 500
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #7,673
- top 34% · #2053 in EU
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 2h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 500 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Thu 13:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers, top 70% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
- wipe-day peak
- 2players, last three wipes
Coming wipes
- 7d 2hThu 5 Nov, 19:00 UTCFW
- 35d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 12 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:27 UTC FW27d ago | M0.3▲rising | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on SurviVal InstiNct (Kits|Home|TP|Rates)?
Generated by the game, the map on SurviVal InstiNct (Kits|Home|TP|Rates) is procedural, size 3,500 with seed 77. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on SurviVal InstiNct (Kits|Home|TP|Rates)?
The name of SurviVal InstiNct (Kits|Home|TP|Rates) gives no gather rate. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on SurviVal InstiNct (Kits|Home|TP|Rates)?
0 of the 500 slots on SurviVal InstiNct (Kits|Home|TP|Rates) are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 1. The last 48 hours show their highest activity at 04:00 UTC, averaging 1 players.
How does SurviVal InstiNct (Kits|Home|TP|Rates) rank against other Rust servers?
For player hours across the last seven days, SurviVal InstiNct (Kits|Home|TP|Rates) takes #7,673 overall and #2,053 in Europe, inside the top 34% of all ranked servers.
Operator and location
How reliably does SurviVal InstiNct (Kits|Home|TP|Rates) stay online?
Right now, you can reach SurviVal InstiNct (Kits|Home|TP|Rates). Going by the uptime figure it reports, it restarted about 14 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does SurviVal InstiNct (Kits|Home|TP|Rates) hold a steady tick rate?
Across the last 48 hours it averaged 69 server fps, with a floor of 60. The world held up to 68,569 entities at its peak, buildings and deployables included. Its highest memory use was 3,805 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does SurviVal InstiNct (Kits|Home|TP|Rates) run from?
The EU tag is how SurviVal InstiNct (Kits|Home|TP|Rates) lists itself in Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 146.59.54.7:20660 is the address it uses.
What build of Rust does SurviVal InstiNct (Kits|Home|TP|Rates) use?
Rust network protocol 2635 and build 168909 on Linux is what SurviVal InstiNct (Kits|Home|TP|Rates) runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on SurviVal InstiNct (Kits|Home|TP|Rates)?
On average, the busiest point of its recent wipes drew 2 players. 12 hours after the latest wipe, the crowd peaked.
How often does SurviVal InstiNct (Kits|Home|TP|Rates) wipe, and on which days?
The force wipe is the only wipe SurviVal InstiNct (Kits|Home|TP|Rates) takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 27 days 22 hours. The tags it publishes carry a monthly wipe schedule.
Server tags
What do the server tags on SurviVal InstiNct (Kits|Home|TP|Rates) mean?
The game's server browser reads the tags SurviVal InstiNct (Kits|Home|TP|Rates) publishes: gmrust (Game mode): Survival in standard Rust; mp500 (Max players): 500 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): In the server browser it appears under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does SurviVal InstiNct (Kits|Home|TP|Rates) appear?
You will find SurviVal InstiNct (Kits|Home|TP|Rates) on the following Rust Server Trends lists: EU Rust servers and Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Who is behind SurviVal InstiNct (Kits|Home|TP|Rates)?
The survival-instinct.ru hostname SurviVal InstiNct (Kits|Home|TP|Rates) publishes is used by no other server we track.
Connecting
How do you connect to SurviVal InstiNct (Kits|Home|TP|Rates)?
To join, enter client.connect 146.59.54.7:20660 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://discord.com/invite/7bmBc6MPVq is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.