Rust Server TrendsSeismic network · station log
Recording Stations11,637 Players32,508 Active2,805 Wipes · 3 h70 48 h

Station EU-9622 · recording

Cometa Rust | Vanilla | Beta-Test

Online EU 146.59.54.7:20580 checked 10m ago

moddedoxide
Connect
Players now
0/ 75
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#9,622
top 43% · #2232 in EU
Last wipe
2d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station EU-9622 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 75 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct21 Oct29 Oct

Top 43% of all ranked servers, top 76% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
11.9 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Mon 26 OctSat 3 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 26 Oct, 11:23 UTC2d ago M0.3rising 2 – running 0
Sat 3 Oct, 07:37 UTC25d ago M0.5rising 3 halved by day 2 23.2 days 0
Fri 2 Oct, 16:45 UTC26d ago M0.5rising 3 – 0.6 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
123/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
59/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
13/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
2/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
3/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 78 on average
45/ 700
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Cometa Rust | Vanilla | Beta-Test?

Cometa Rust | Vanilla | Beta-Test runs a procedural map of size 3,500 with seed 296733043, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Cometa Rust | Vanilla | Beta-Test?

The name of Cometa Rust | Vanilla | Beta-Test gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on Cometa Rust | Vanilla | Beta-Test right now?

At this moment, Cometa Rust | Vanilla | Beta-Test records 0 players across 75 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2.

How does Cometa Rust | Vanilla | Beta-Test rank against other Rust servers?

The last seven days of player hours place Cometa Rust | Vanilla | Beta-Test at #9,622, in the top 43% of all ranked servers and #2,232 in Europe.

Operator and location

How reliably does Cometa Rust | Vanilla | Beta-Test stay online?

Cometa Rust | Vanilla | Beta-Test is up at the moment. The uptime it reports puts its last restart about 13 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

How well does Cometa Rust | Vanilla | Beta-Test perform under load?

The 48-hour average is 153 server fps; 25 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 67,483. Memory use peaked at 3,333 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is Cometa Rust | Vanilla | Beta-Test hosted?

In Europe Cometa Rust | Vanilla | Beta-Test lists itself, with the tag EU. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 146.59.54.7:20580 is the address it uses.

Which Rust version is Cometa Rust | Vanilla | Beta-Test running?

Cometa Rust | Vanilla | Beta-Test is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on Cometa Rust | Vanilla | Beta-Test?

On average, the busiest point of its recent wipes drew 3 players. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.

How often does Cometa Rust | Vanilla | Beta-Test wipe, and on which days?

There is no next wipe to predict at Cometa Rust | Vanilla | Beta-Test, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 2 days 17 hours.

Tags

What do the server tags on Cometa Rust | Vanilla | Beta-Test mean?

The game's server browser reads the tags Cometa Rust | Vanilla | Beta-Test publishes: gmrust (Game mode): Survival in standard Rust; mp75 (Max players): 75 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): In the server browser it appears under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Cometa Rust | Vanilla | Beta-Test appear?

These Rust Server Trends lists include Cometa Rust | Vanilla | Beta-Test: EU Rust servers and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How to join

How do you connect to Cometa Rust | Vanilla | Beta-Test?

To join, enter client.connect 146.59.54.7:20580 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://hosting.alkad.org/.

Instrument codes

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp75
Max players 75 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.