Station XX-15962 · no signal
4Netplayers RustWorld
Offline 146.59.0.52:24900 checked 23d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,962
- top 71%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 13.5 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 4 Oct, 07:35 UTC24d ago | M0.0■steady | 0 | – | running | 0 | |
| Sun 20 Sep, 19:45 UTC37d ago | M0.0▲rising | 1 | halved by day 1 | 13.5 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on 4Netplayers RustWorld?
Generated by the game, the map on 4Netplayers RustWorld is procedural, size 3,500 with seed 1234567890. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on 4Netplayers RustWorld?
No gather rate appears in the name of 4Netplayers RustWorld. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on 4Netplayers RustWorld right now?
No players are recorded on 4Netplayers RustWorld at this moment; it is offline, and the last sighting was 23 days 14 hours ago.
How does 4Netplayers RustWorld rank against other Rust servers?
On player hours for the past week, 4Netplayers RustWorld sits at #15,962, which puts it inside the top 71% of every ranked server.
Operator and location
How reliably does 4Netplayers RustWorld stay online?
4Netplayers RustWorld is down at the moment; the last recorded contact was 23 days 14 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does 4Netplayers RustWorld run from?
A region is not published by 4Netplayers RustWorld. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 146.59.0.52:24900 is the address it uses.
What build of Rust does 4Netplayers RustWorld use?
4Netplayers RustWorld is running Rust network protocol 2634 and build 166652 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on 4Netplayers RustWorld?
On average, the busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.
How often does 4Netplayers RustWorld wipe, and on which days?
On record so far are too few of 4Netplayers RustWorld's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 24 days 3 hours.
Lists and tags
What do the server tags on 4Netplayers RustWorld mean?
The game's server browser reads the tags 4Netplayers RustWorld publishes: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): Game build: 166652; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does 4Netplayers RustWorld appear?
These Rust Server Trends lists include 4Netplayers RustWorld: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Join the server
What steps get you onto 4Netplayers RustWorld?
To join, enter client.connect 146.59.0.52:24900 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.