Rust Server TrendsSeismic network · station log
Recording Stations11,730 Players70,266 Active3,619 Wipes · 3 h128 48 h

Station XX-15375 · no signal

TEST

Offline 146.158.112.203:28015 checked 15d ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,375
top 71%
Last wipe
15d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15375 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 13 Oct, 10:20 UTC15d ago M0.0steady 0 – – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 541 on average
659/ 700
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
414/ 475
Rustoria.co - EU Main EU · groups of 16+ · weekly · 310 on average
35/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 310 on average
52/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 270 on average
219/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 266 on average
112/ 150
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on TEST?

TEST uses a procedural map, which the game generates.

Which settings and rules apply on TEST?

No gather rate appears in the name of TEST. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on TEST?

No players are recorded on TEST at this moment; it is offline, and the last sighting was 15 days 1 hours ago.

How does TEST rank against other Rust servers?

The last seven days of player hours place TEST at #15,375, in the top 71% of all ranked servers.

Server details

How reliably does TEST stay online?

As recorded now, TEST is not reachable, the last contact having been 15 days 1 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 13 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does TEST run from?

No region is published by TEST. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 146.158.112.203:28015.

What build of Rust does TEST use?

TEST is running Rust network protocol 2634 and build 167781 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on TEST?

On average, the busiest point of its recent wipes drew 0 players. The peak on the most recent wipe came 0 hours after the wipe.

How often does TEST wipe, and on which days?

The rhythm of TEST cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 15 days 2 hours.

Tags

What do the server tags on TEST mean?

The game's server browser reads the tags TEST publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does TEST appear?

These Rust Server Trends lists include TEST: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

How do you connect to TEST?

To join, enter client.connect 146.158.112.203:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players Slots: 10.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167781
Build It runs game build 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.