Rust Server TrendsSeismic network · station log
Recording Stations11,649 Players43,286 Active3,030 Wipes · 3 h94 48 h

Station XX-14589 · recording

4Netplayers Cursed Lands

Online 146.0.44.41:28015 checked 12m ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#14,589
top 66%
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-14589 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Wed 09:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75109:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.4 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctTue 13 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 16 Oct, 13:01 UTC12d ago M0.5rising 3 – running 0
Thu 15 Oct, 19:21 UTC13d ago M0.5rising 3 – 0.7 days 0
Tue 13 Oct, 16:07 UTC15d ago M0.5rising 3 halved by day 1 2.1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 526 on average
285/ 300
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
252/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
24/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 278 on average
25/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
32/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 247 on average
119/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on 4Netplayers Cursed Lands?

4Netplayers Cursed Lands runs a procedural map of size 2,500 with seed 2147483647, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on 4Netplayers Cursed Lands?

You will find no gather rate in the name of 4Netplayers Cursed Lands. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on 4Netplayers Cursed Lands right now?

At this moment, 4Netplayers Cursed Lands records 0 players across 10 slots. Across seven days this server recorded an average of 0 players and a peak of 1. The last 48 hours show their highest activity at 09:00 UTC, averaging 0 players.

How does 4Netplayers Cursed Lands rank against other Rust servers?

The last seven days of player hours place 4Netplayers Cursed Lands at #14,589, in the top 66% of all ranked servers.

Server details

How reliably does 4Netplayers Cursed Lands stay online?

Right now, you can reach 4Netplayers Cursed Lands. Going by the uptime figure it reports, it restarted about 1 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 13 October 2026 it was recorded for the first time by Rust Server Trends.

Does 4Netplayers Cursed Lands hold a steady tick rate?

Across the last 48 hours it averaged 30 server fps, with a floor of 10. Buildings, deployables and all the rest of the world's entities brought it to a high of 29,706. Its highest memory use was 1,666 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is 4Netplayers Cursed Lands hosted?

Nothing about a region comes from 4Netplayers Cursed Lands. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 146.0.44.41:28015.

What build of Rust does 4Netplayers Cursed Lands use?

Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Cursed Lands runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on 4Netplayers Cursed Lands?

3 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.

On what timetable does 4Netplayers Cursed Lands run its wipes?

No next wipe can be predicted for 4Netplayers Cursed Lands, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 12 days 19 hours.

Server tags

What do the server tags on 4Netplayers Cursed Lands mean?

These are the tags 4Netplayers Cursed Lands publishes for the browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does 4Netplayers Cursed Lands appear?

The Rust Server Trends lists that take in 4Netplayers Cursed Lands are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to join

What steps get you onto 4Netplayers Cursed Lands?

To join, enter client.connect 146.0.44.41:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla mode.
mp10
Max players Slots: 10.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.