Station XX-14589 · recording
4Netplayers Cursed Lands
Online 146.0.44.41:28015 checked 12m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #14,589
- top 66%
- Last wipe
- 12d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Wed 09:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.4 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 3players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 16 Oct, 13:01 UTC12d ago | M0.5▲rising | 3 | – | running | 0 | |
| Thu 15 Oct, 19:21 UTC13d ago | M0.5▲rising | 3 | – | 0.7 days | 0 | |
| Tue 13 Oct, 16:07 UTC15d ago | M0.5▲rising | 3 | halved by day 1 | 2.1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on 4Netplayers Cursed Lands?
4Netplayers Cursed Lands runs a procedural map of size 2,500 with seed 2147483647, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on 4Netplayers Cursed Lands?
You will find no gather rate in the name of 4Netplayers Cursed Lands. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on 4Netplayers Cursed Lands right now?
At this moment, 4Netplayers Cursed Lands records 0 players across 10 slots. Across seven days this server recorded an average of 0 players and a peak of 1. The last 48 hours show their highest activity at 09:00 UTC, averaging 0 players.
How does 4Netplayers Cursed Lands rank against other Rust servers?
The last seven days of player hours place 4Netplayers Cursed Lands at #14,589, in the top 66% of all ranked servers.
Server details
How reliably does 4Netplayers Cursed Lands stay online?
Right now, you can reach 4Netplayers Cursed Lands. Going by the uptime figure it reports, it restarted about 1 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 13 October 2026 it was recorded for the first time by Rust Server Trends.
Does 4Netplayers Cursed Lands hold a steady tick rate?
Across the last 48 hours it averaged 30 server fps, with a floor of 10. Buildings, deployables and all the rest of the world's entities brought it to a high of 29,706. Its highest memory use was 1,666 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is 4Netplayers Cursed Lands hosted?
Nothing about a region comes from 4Netplayers Cursed Lands. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 146.0.44.41:28015.
What build of Rust does 4Netplayers Cursed Lands use?
Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Cursed Lands runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on 4Netplayers Cursed Lands?
3 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.
On what timetable does 4Netplayers Cursed Lands run its wipes?
No next wipe can be predicted for 4Netplayers Cursed Lands, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 12 days 19 hours.
Server tags
What do the server tags on 4Netplayers Cursed Lands mean?
These are the tags 4Netplayers Cursed Lands publishes for the browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does 4Netplayers Cursed Lands appear?
The Rust Server Trends lists that take in 4Netplayers Cursed Lands are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
What steps get you onto 4Netplayers Cursed Lands?
To join, enter client.connect 146.0.44.41:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.