Rust Server TrendsSeismic network · station log
Recording Stations11,614 Players32,078 Active2,758 Wipes · 3 h69 48 h

Station XX-12331 · no signal

KegsServer_branching

Offline 145.40.157.177:28015 checked 5d ago

Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 1
Rank
#12,331
top 55%
Last wipe
27d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-12331 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 542 on average
164/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
142/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
16/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 283 on average
19/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average
14/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 249 on average
62/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on KegsServer_branching?

The map on KegsServer_branching is procedural, produced by the game.

Which settings and rules apply on KegsServer_branching?

No gather rate appears in the name of KegsServer_branching. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on KegsServer_branching?

No players are recorded on KegsServer_branching at this moment; it is offline, and the last sighting was 5 days 7 hours ago. The seven-day average is 1 players, with a peak of 1.

How does KegsServer_branching rank against other Rust servers?

On player hours for the past week, KegsServer_branching sits at #12,331, which puts it inside the top 55% of every ranked server.

Operator and location

How reliably does KegsServer_branching stay online?

As recorded now, KegsServer_branching is not reachable, the last contact having been 5 days 7 hours ago. It was up 0% of the time across the last 5 full days: 0 of 120 hours. On 23 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is KegsServer_branching hosted?

Nothing about a region comes from KegsServer_branching. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 145.40.157.177:28015.

Which Rust version is KegsServer_branching running?

On Windows, KegsServer_branching runs Rust network protocol 2635 and build 169057. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

On what timetable does KegsServer_branching run its wipes?

The rhythm of KegsServer_branching cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 27 days 16 hours.

Tags

What do the server tags on KegsServer_branching mean?

Tags published by KegsServer_branching and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs169057 (Build): The game build is 169057; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does KegsServer_branching appear?

The Rust Server Trends lists that take in KegsServer_branching are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

What steps get you onto KegsServer_branching?

You can connect by pressing F1 in Rust and typing client.connect 145.40.157.177:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs169057,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players Slots: 10.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs169057
Build The game build is 169057.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.