Station EU-1910 · recording
KZ North Media Classic
Online EU 145.249.248.7:28015 checked 2h ago
- Players now
- 5/ 100
- 5% full
- Motion · 24 h
- M0.3▲rising
- +2 players on the day
- 7-day average
- 3
- peak 11
- Rank
- #1,910
- top 9% · #743 in EU
- Last wipe
- 6d ago
- weekly schedule
- Next wipe
- 18h
- Thu 29 Oct, 13:44 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 5of 100 slots
- Motion · 24 h
- M0.3▲rising+2 players
- Sharpest hour
- +4into Tue 13:00 UTC
- Peak · 48 h
- 8most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 9% of all ranked servers, top 25% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 13:44 UTC, in 18h. Every Thursday at 13:44 UTC · high confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 10players, last three wipes
- crowd held
- 40%else halves by day 4
Coming wipes
- 18hThu 29 Oct, 13:44 UTC
- 7d 23hThu 5 Nov, 19:00 UTCFW
- 14d 18hThu 12 Nov, 13:44 UTC
- 21d 18hThu 19 Nov, 13:44 UTC
- 28d 18hThu 26 Nov, 13:44 UTC
- 35d 23hThu 3 Dec, 19:00 UTCFW
- 42d 18hThu 10 Dec, 13:44 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 3 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 22 Oct, 13:44 UTC6d ago | M1.0▲rising | 9 | – | running | 0 | |
| Thu 15 Oct, 13:43 UTC13d ago | M1.0▲rising | 9 | halved by day 5 | 7 days | 0 | |
| Thu 8 Oct, 14:06 UTC20d ago | M1.0▲rising | 12 | halved by day 4 | 7 days | 1 | |
| Thu 1 Oct, 17:47 UTC FW27d ago | M1.1▲rising | 13 | held half | 6.8 days | 0 | |
| Thu 24 Sep, 13:56 UTC34d ago | M1.3▲rising | 23 | halved by day 4 | 7.2 days | 2 | |
| Thu 17 Sep, 14:07 UTC41d ago | M0.9▲rising | 10 | held half | 7 days | 2 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on KZ North Media Classic?
KZ North Media Classic runs a procedural map of size 3,200 with seed 1112401570, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on KZ North Media Classic?
The name of KZ North Media Classic gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. Its plugins are run through Oxide. It describes itself as vanilla, which means rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on KZ North Media Classic right now?
A reading taken now shows 5 players on KZ North Media Classic, which has 100 slots. The seven-day average is 3 players, with a peak of 11. Averaged over the last 48 hours, the busiest hour was 19:00 UTC at 7 players.
How does KZ North Media Classic rank against other Rust servers?
For player hours across the last seven days, KZ North Media Classic takes #1,910 overall and #743 in Europe, inside the top 9% of all ranked servers.
Server details
How reliably does KZ North Media Classic stay online?
KZ North Media Classic is up at the moment. Its reported uptime points to a restart about 14 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does KZ North Media Classic perform under load?
Across the last 48 hours it averaged 50 server fps, with a floor of 50. At its highest, it carried 61,109 entities: buildings, deployables and the world's other contents. Its highest memory use was 2,131 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is KZ North Media Classic hosted?
With its EU tag, KZ North Media Classic lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 145.249.248.7:28015 is the address it uses.
Which Rust version is KZ North Media Classic running?
On Windows, KZ North Media Classic runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on KZ North Media Classic?
The recent wipes averaged a busiest count of 10 players. 3 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 40% of its recent wipes. By day 4 it fell below half in the wipes where it didn't hold.
On what timetable does KZ North Media Classic run its wipes?
The wipe rhythm at KZ North Media Classic is every Thursday at 13:44 UTC. Thursday 29 October at 13:44 UTC is when its next wipe is due. The present world dates from 6 days 5 hours. A weekly wipe schedule is published in its tags.
Lists and tags
What do the server tags on KZ North Media Classic mean?
These are the tags KZ North Media Classic publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^w (Weekly): A wipe comes once a week; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; EU (Europe): Europe is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does KZ North Media Classic appear?
These Rust Server Trends lists include KZ North Media Classic: EU Rust servers, Rust community servers without the side modes and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Connecting
What steps get you onto KZ North Media Classic?
You can connect by pressing F1 in Rust and typing client.connect 145.249.248.7:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://discord.com/invite/WnsBFwGmNd.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
