Station XX-7978 · no signal
ViPeR's Test Server 2026
Offline 144.6.244.9:28015 checked 1d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #7,978
- top 36%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- −1into Tue 08:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 9.9 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 23 Oct, 08:53 UTC5d ago | M0.0▲rising | 1 | – | running | 0 | |
| Tue 13 Oct, 11:01 UTC15d ago | M0.0▲rising | 1 | held half | 9.9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on ViPeR's Test Server 2026?
ViPeR's Test Server 2026 uses a procedural map, which the game generates.
Which settings and rules apply on ViPeR's Test Server 2026?
The name of ViPeR's Test Server 2026 gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on ViPeR's Test Server 2026?
ViPeR's Test Server 2026 is not responding at this moment and is offline, last seen 37 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1. The last 48 hours show their highest activity at 05:00 UTC, averaging 1 players.
How does ViPeR's Test Server 2026 rank against other Rust servers?
Over the last seven days, ViPeR's Test Server 2026 recorded enough player hours to reach #7,978 worldwide, placing it in the top 36% of all ranked servers.
Operator and location
How reliably does ViPeR's Test Server 2026 stay online?
ViPeR's Test Server 2026 is down at the moment; the last recorded contact was 37 hours ago. 25 of 168 hours in the last 7 full days were up time, 15% of the total. 19 September 2026 is when Rust Server Trends first recorded it.
Which region does ViPeR's Test Server 2026 run from?
A region is not published by ViPeR's Test Server 2026. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 144.6.244.9:28015.
What build of Rust does ViPeR's Test Server 2026 use?
Rust network protocol 2635 and build 168909 on Windows is what ViPeR's Test Server 2026 runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on ViPeR's Test Server 2026?
1 players, on average, was the busiest crowd at its recent wipes. 1 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.
On what timetable does ViPeR's Test Server 2026 run its wipes?
On record so far are too few of ViPeR's Test Server 2026's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 5 days 18 hours.
Lists and tags
What do the server tags on ViPeR's Test Server 2026 mean?
Tags published by ViPeR's Test Server 2026 and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does ViPeR's Test Server 2026 appear?
The Rust Server Trends lists that take in ViPeR's Test Server 2026 are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Connecting
What steps get you onto ViPeR's Test Server 2026?
To join, enter client.connect 144.6.244.9:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.