Station XX-15341 · recording
Hapis | US | Bi-Weekly | Vanilla
Online 144.48.106.187:28015 checked 14m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,341
- top 69%
- Last wipe
- 136d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Hapis | US | Bi-Weekly | Vanilla?
Hapis | US | Bi-Weekly | Vanilla runs a procedural map of size 4,096 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name Custom Map.
Which settings and rules apply on Hapis | US | Bi-Weekly | Vanilla?
No gather rate appears in the name of Hapis | US | Bi-Weekly | Vanilla. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on Hapis | US | Bi-Weekly | Vanilla?
A reading taken now shows 0 players on Hapis | US | Bi-Weekly | Vanilla, which has 100 slots. Averaged across the last seven days, the population was 0 players.
How does Hapis | US | Bi-Weekly | Vanilla rank against other Rust servers?
The last seven days of player hours place Hapis | US | Bi-Weekly | Vanilla at #15,341, in the top 69% of all ranked servers.
Server facts
How reliably does Hapis | US | Bi-Weekly | Vanilla stay online?
Hapis | US | Bi-Weekly | Vanilla is up at the moment. The uptime it reports puts its last restart about 3 days 10 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does Hapis | US | Bi-Weekly | Vanilla perform under load?
The 48-hour average is 86 server fps; 51 is the lowest observed. The world held up to 60,379 entities at its peak, buildings and deployables included. Memory use peaked at 3,327 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Hapis | US | Bi-Weekly | Vanilla hosted?
The name of Hapis | US | Bi-Weekly | Vanilla points to North America, even though it publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 144.48.106.187:28015.
What build of Rust does Hapis | US | Bi-Weekly | Vanilla use?
Rust network protocol 2627 and build 154033 on Windows is what Hapis | US | Bi-Weekly | Vanilla runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
On what timetable does Hapis | US | Bi-Weekly | Vanilla run its wipes?
On record so far are too few of Hapis | US | Bi-Weekly | Vanilla's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 136 days 19 hours is how long the current world has been running.
Tags
What do the server tags on Hapis | US | Bi-Weekly | Vanilla mean?
These are the tags Hapis | US | Bi-Weekly | Vanilla publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This uses the game default of 8 per team; v2627 (Protocol): Your game needs to be on protocol 2627 to join; cs154033 (Build): Game build: 154033; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Hapis | US | Bi-Weekly | Vanilla appear?
These Rust Server Trends lists include Hapis | US | Bi-Weekly | Vanilla: Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How to join
How do you connect to Hapis | US | Bi-Weekly | Vanilla?
You can connect by pressing F1 in Rust and typing client.connect 144.48.106.187:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.