Rust Server TrendsSeismic network · station log
Recording Stations11,803 Players71,182 Active3,639 Wipes · 3 h205 48 h

Station XX-6993 · recording

Rusty Nails | Weekly Vanilla

Online 143.223.117.115:28015 checked 11m ago

weekly wipes vanillacarbon
Connect
Players now
0/ 250
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#6,993
top 31%
Last wipe
6d ago
weekly schedule
Next wipe
4h
Thu 29 Oct, 17:53 UTC
Seismic record · station XX-6993 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 250 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−2into Wed 19:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5214:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 17:53 UTC, in 4h. Every Thursday at 17:53 UTC · high confidence

usual gap
7 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
25%else halves by day 1

Coming wipes

  1. 4hThu 29 Oct, 17:53 UTC
  2. 7d 5hThu 5 Nov, 19:00 UTCFW
  3. 14d 4hThu 12 Nov, 17:53 UTC
  4. 21d 4hThu 19 Nov, 17:53 UTC
  5. 28d 4hThu 26 Nov, 17:53 UTC
  6. 35d 5hThu 3 Dec, 19:00 UTCFW
  7. 42d 4hThu 10 Dec, 17:53 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 17:53 UTC6d ago M0.0steady 0 – running 0
Thu 15 Oct, 17:54 UTC13d ago M0.0rising 1 halved by day 1 7 days 0
Thu 8 Oct, 17:54 UTC20d ago M0.3rising 2 halved by day 6 7 days 0
Thu 1 Oct, 17:55 UTC FW27d ago M0.0rising 1 halved by day 1 7 days 0
Thu 24 Sep, 17:53 UTC34d ago M0.3rising 2 held half 7 days 0
Thu 17 Sep, 17:54 UTC41d ago M0.0steady 0 – 7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 513 on average
522/ 550
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
60/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average
66/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
53/ 100
Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average
27/ 250
Rustafied.com - EU Main EU · groups of 16+ · weekly · 235 on average
84/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Rusty Nails | Weekly Vanilla?

The procedural map on Rusty Nails | Weekly Vanilla is size 4,500 with seed 643109240, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Rusty Nails | Weekly Vanilla?

You will find no gather rate in the name of Rusty Nails | Weekly Vanilla. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. Its plugins are run through Carbon. Vanilla is the label it uses for itself: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on Rusty Nails | Weekly Vanilla right now?

0 of the 250 slots on Rusty Nails | Weekly Vanilla are filled right now. The seven-day average is 0 players, with a peak of 2. Averaged over the last 48 hours, the busiest hour was 19:00 UTC at 2 players.

How does Rusty Nails | Weekly Vanilla rank against other Rust servers?

On player hours for the past week, Rusty Nails | Weekly Vanilla sits at #6,993, which puts it inside the top 31% of every ranked server.

Server details

How reliably does Rusty Nails | Weekly Vanilla stay online?

Rusty Nails | Weekly Vanilla is up at the moment. The uptime it reports puts its last restart about 3 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

How well does Rusty Nails | Weekly Vanilla perform under load?

Its average server fps over the last 48 hours was 59, and it never dropped below 52. The world held up to 112,913 entities at its peak, buildings and deployables included. Memory use peaked at 3,639 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Rusty Nails | Weekly Vanilla hosted?

A region is not published by Rusty Nails | Weekly Vanilla. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 143.223.117.115:28015.

What build of Rust does Rusty Nails | Weekly Vanilla use?

Rust network protocol 2635 and build 168909 on Linux is what Rusty Nails | Weekly Vanilla runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on Rusty Nails | Weekly Vanilla?

On average, the busiest point of its recent wipes drew 1 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 25% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.

On what timetable does Rusty Nails | Weekly Vanilla run its wipes?

every Thursday at 17:53 UTC is how Rusty Nails | Weekly Vanilla wipes. Thursday 29 October at 17:53 UTC is when its next wipe is due. It has run its current world for 6 days 19 hours. The tags it publishes carry a weekly wipe schedule.

Server tags

What do the server tags on Rusty Nails | Weekly Vanilla mean?

The game's server browser reads the tags Rusty Nails | Weekly Vanilla publishes: gmvanilla (Game mode): Survival in vanilla mode; mp250 (Max players): Slots: 250; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^w (Weekly): Wipes happen weekly; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Rusty Nails | Weekly Vanilla appear?

These Rust Server Trends lists include Rusty Nails | Weekly Vanilla: Rust community servers without the side modes and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Connecting

What steps get you onto Rusty Nails | Weekly Vanilla?

You can connect by pressing F1 in Rust and typing client.connect 143.223.117.115:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^y,^w,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla mode.
mp250
Max players Slots: 250.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^w
Weekly Wipes happen weekly.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.