Station NA-15341 · recording
RUST Oklahoma - Modded
Online NA 143.109.149.125:28015 checked 7m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,341
- top 69% · #1503 in NA
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 2h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
- usual gap
- 3.8 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 2
Coming wipes
- 7d 2hThu 5 Nov, 19:00 UTCFW
- 35d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 08:09 UTC27d ago | M0.0▲rising | 1 | – | running | 0 | |
| Mon 28 Sep, 12:27 UTC31d ago | M0.0▲rising | 1 | halved by day 2 | 3.8 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on RUST Oklahoma - Modded?
Generated by the game, the map on RUST Oklahoma - Modded is procedural, size 4,000 with seed 1488. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on RUST Oklahoma - Modded?
No gather rate appears in the name of RUST Oklahoma - Modded. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on RUST Oklahoma - Modded right now?
At this moment, RUST Oklahoma - Modded records 0 players across 50 slots. The seven-day average for this server is 0 players.
How does RUST Oklahoma - Modded rank against other Rust servers?
The last seven days of player hours place RUST Oklahoma - Modded at #15,341, in the top 69% of all ranked servers and #1,503 in North America.
Server facts
How reliably does RUST Oklahoma - Modded stay online?
Right now, you can reach RUST Oklahoma - Modded. The uptime it reports puts its last restart about 6 hours ago. 162 of 168 hours in the last 7 full days were up time, 96% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
How well does RUST Oklahoma - Modded perform under load?
Its average server fps over the last 48 hours was 155, and it never dropped below 100. At its highest, it carried 93,987 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,972 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Where in the world is RUST Oklahoma - Modded hosted?
In North America RUST Oklahoma - Modded lists itself, with the tag NA. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 143.109.149.125:28015.
What build of Rust does RUST Oklahoma - Modded use?
Rust network protocol 2635 and build 168909 on Windows is what RUST Oklahoma - Modded runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on RUST Oklahoma - Modded?
On average, the busiest point of its recent wipes drew 1 players. 17 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. It fell under half by day 2 in the wipes where it didn't hold.
How often does RUST Oklahoma - Modded wipe, and on which days?
The force wipe is the only wipe RUST Oklahoma - Modded takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 27 days 8 hours. The tags it publishes carry a monthly wipe schedule.
Tags
What do the server tags on RUST Oklahoma - Modded mean?
Tags published by RUST Oklahoma - Modded and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptsw (Networking): 'sw' is the network layer in use; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): North America is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does RUST Oklahoma - Modded appear?
These Rust Server Trends lists include RUST Oklahoma - Modded: Modded Rust servers, tracked live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How to join
How do you connect to RUST Oklahoma - Modded?
You can connect by pressing F1 in Rust and typing client.connect 143.109.149.125:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
