Rust Server TrendsSeismic network · station log
Recording Stations11,869 Players97,045 Active3,902 Wipes · 3 h396 48 h

Station NA-15341 · recording

RUST Oklahoma - Modded

Online NA 143.109.149.125:28015 checked 7m ago

monthly wipes moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,341
top 69% · #1503 in NA
Last wipe
27d ago
monthly schedule
Next wipe
7d 2h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-15341 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

usual gap
3.8 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 2

Coming wipes

  1. 7d 2hThu 5 Nov, 19:00 UTCFW
  2. 35d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 2 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 08:09 UTC27d ago M0.0rising 1 – running 0
Mon 28 Sep, 12:27 UTC31d ago M0.0rising 1 halved by day 2 3.8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on RUST Oklahoma - Modded?

Generated by the game, the map on RUST Oklahoma - Modded is procedural, size 4,000 with seed 1488. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on RUST Oklahoma - Modded?

No gather rate appears in the name of RUST Oklahoma - Modded. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on RUST Oklahoma - Modded right now?

At this moment, RUST Oklahoma - Modded records 0 players across 50 slots. The seven-day average for this server is 0 players.

How does RUST Oklahoma - Modded rank against other Rust servers?

The last seven days of player hours place RUST Oklahoma - Modded at #15,341, in the top 69% of all ranked servers and #1,503 in North America.

Server facts

How reliably does RUST Oklahoma - Modded stay online?

Right now, you can reach RUST Oklahoma - Modded. The uptime it reports puts its last restart about 6 hours ago. 162 of 168 hours in the last 7 full days were up time, 96% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

How well does RUST Oklahoma - Modded perform under load?

Its average server fps over the last 48 hours was 155, and it never dropped below 100. At its highest, it carried 93,987 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,972 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is RUST Oklahoma - Modded hosted?

In North America RUST Oklahoma - Modded lists itself, with the tag NA. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 143.109.149.125:28015.

What build of Rust does RUST Oklahoma - Modded use?

Rust network protocol 2635 and build 168909 on Windows is what RUST Oklahoma - Modded runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on RUST Oklahoma - Modded?

On average, the busiest point of its recent wipes drew 1 players. 17 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. It fell under half by day 2 in the wipes where it didn't hold.

How often does RUST Oklahoma - Modded wipe, and on which days?

The force wipe is the only wipe RUST Oklahoma - Modded takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 27 days 8 hours. The tags it publishes carry a monthly wipe schedule.

Tags

What do the server tags on RUST Oklahoma - Modded mean?

Tags published by RUST Oklahoma - Modded and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptsw (Networking): 'sw' is the network layer in use; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): North America is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does RUST Oklahoma - Modded appear?

These Rust Server Trends lists include RUST Oklahoma - Modded: Modded Rust servers, tracked live and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How to join

How do you connect to RUST Oklahoma - Modded?

You can connect by pressing F1 in Rust and typing client.connect 143.109.149.125:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptsw,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players Slots: 50.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptsw
Networking 'sw' is the network layer in use.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America North America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.